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Posted: Sun Mar 18, 2007 2:16 am
by lizardkid
Code: Select all
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
...
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\nostatic.prt
it's a leak, something's pointing through your skybox. find anything that might intersect any of the skybox brushes and move or delete it.
Fence masks
Posted: Sun Mar 18, 2007 5:42 am
by tltrude
*** Entity 0, Brush 404, bounds (1264 408 64) - (1272 680 128)
^-- Fence masks must only be used with fence or nodraw.
FloatPlane: bad normal
Entity 0, Brush 974: degenerate plane
These are bad brushes.
Brush 404 is too big, but it also has texture problems. A texture with a"Fence mask" mean it is a see-through texture, and the only other texture allowd on the same brush is common "nodraw" texture.
Brush 974 needs to be deleted and rebuilt.
thank you all
Posted: Sun Mar 18, 2007 6:29 am
by bloopy
ive looked at you comments and thank you, i still have a few questions tho.. anyone know what brush is too big ans what brush it 404?
also can the nodraw brush be used to stop me from walking through things like cars or tables ect? and.. what is brush 974? tl said for me to rebuild it but i dont know how
please try awnser my questions
Posted: Sun Mar 18, 2007 10:40 am
by lizardkid
to find a specific brush, go to edit>find entity / brush and find it. delete or move as necessary.
nodraw is generally used as a universal "invisible wall", MOH has a lot of specific brushes such as hint, clip, and playerclip that play specific roles for nodraw, for other games where there are no hint or playerclip brushes, nodraw is used. but as tltrude pointed out, some textures can only have nodraw on their other faces. so the answer is "yes, but it isn't conventional in MOH."
for cars and tables, i suggest you use metalclip, and woodclip. They act as a default texture for a specific type of material. they're in Common.
Posted: Sun Mar 18, 2007 12:08 pm
by tltrude
Edit >
Find Entity / Brush > Brush number [
404 ] > OK
Edit >
Find Entity / Brush > Brush number [
974 ] > OK
Use [Woodclip] or [Playerclip] texture for your table.
Common Textures:

Posted: Sun Mar 18, 2007 4:10 pm
by Devil_Dog
If you are makeing a fence that you want to use to stop players from walking past or thru, make it with the no draw and texture just the visible side with your fence texture. Then place a playerclip (from common menu) just infront of the fence, this will stop the players from moveing past it, but they wont see the playerclip, just your fence. Make sure the player clip is taller than 64 units, as this is how high the players can jump.
____________________________________________
http://gronnevik.se/rjukan/index.php?n=Main.Caulk
This is a good tutorial that explains most of the textures in the common menu. You pretty much have to know how most of them work.
new error
Posted: Wed Mar 21, 2007 5:59 am
by bloopy
guys, i decided to re-install moh sh. i now have an even more annoying error, i cant load any map at all even stock maps!
this is my error
ERROR:global/mike torso.st:unknown condition 'WEAPON CURRENT FIRE; anim on line 558
any ideas how to fix it?
Posted: Wed Mar 21, 2007 5:53 pm
by neillomax
try un-installing allied asault and spearhead. go into windows explorer and delete all mohaa folders. go into the registry and delete anything mohaa related and then re-install your games.
start/run/regedit.......... hit enter........ open ( + ) plus marks til you see software. open ( + ), look for mohaa and related goodies. don't open the first one, but the ones underneath it, but not the last one either. The "hkey" things. .... in the fourth one, under the second "classes"... with all the numbers and letters, open til you hit software in that one also.
after re-installing the games and patches, don't put any downloaded pk3 files in. leave it as fresh install. see what happens.
Posted: Fri Mar 23, 2007 4:34 am
by bloopy
thanks neil you saved me

works perfect now