Well Ill start all over again
Ill be back!
Lib
Moderator: Moderators
That is a very good point!! Make sure all your rain brushes are seperate entities!tltrude wrote:I've seen that happen with trigger brushes. If there are two brushes and both are turned into one trigger_multiple, the game sees the area between them as part of a single trigger.
Most likely, the same is happening with your rain brushes.
Code: Select all
// Small Hills
// ARCHITECTURE: Liberator
// SCRIPTING: Liberator
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "DIE"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
// Ubersound Workaround
local.master = spawn ScriptMaster
local.master aliascache rain_outside sound/amb/Amb_RainExt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj "
local.master aliascache rain_inside sound/amb/Amb_RainInt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj "
local.master aliascache rain_on_roof sound/amb/Amb_RainRoof_02.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj "
local.master aliascache rain_on_window sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj "
local.master aliascache rain_in_puddle sound/amb/Amb_RainPuddle_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj "
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
$world farplane_color "0.309804 0.313726 0.341176"
level.fogplane = 25000
$world farplane level.fogplane
level.script = maps/dm/OBC_SmallHills.scr
thread global/minefield.scr::minefield_setup // <-- runs minefield script thread
exec global/ambient.scr m5l1b
exec global/weather.scr
exec global/door_locked.scr::lock
thread puddle
thread start_sounds
level waitTill spawn
end
puddle:
wait 30 // wait 30 sec before starting
$rainpuddle moveup 24 // elevate the script object 24 units
$rainpuddle time 600 // take 10 minutes to do it
$rainpuddle waitmove
end
start_sounds:
wait 1
$fire_speaker loopsound fire_large
$rain_speaker1 loopsound rain_outside
$rain_speaker2 loopsound rain_inside
$rainwin_speaker loopsound rain_on_window
$rainroof_speaker loopsound rain_on_roof
$rainpuddle_speaker loopsound rain_in_puddle
$river_speaker1 loopsound river
$river_speaker2 loopsound river2
$river_speaker3 loopsound river3
$river_speaker4 loopsound stream
$river_speaker5 loopsound stream1
$wind_speaker1 loopsound wind_weak
$wind_speaker2 loopsound wind_weak1
$wind_speaker3 loopsound wind_strong
$wind_speaker4 loopsound wind_trees1
$wind_speaker5 loopsound wind_trees2
$wind_speaker6 loopsound wind_trees3
$wind_speaker7 loopsound wind_trees4
$wind_speaker8 loopsound wind_trees5
$radio_speaker loopsound radio_loop
$machine_speaker loopsound machine_loop
end