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Posted: Tue Aug 12, 2008 3:07 pm
by Condor
With lighting:

Image
Image
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Posted: Tue Aug 12, 2008 6:41 pm
by Rookie One.pl
The station in the last screenshot looks a tad too rainbowish to me. :? Perhaps reduce the number of colours in the tiles?

Good job on making Radiant render the scenes with pretty decent lighting, didn't even know it was capable of such feats. :)

Posted: Tue Aug 12, 2008 7:41 pm
by Condor
Thank you for the feedback, I will change the texture.
Good job on making Radiant render the scenes with pretty decent lighting, didn't even know it was capable of such feats
Yeah, it takes some time until you can see the lit up faces and it does not represent the ingamelighting, but it gives a good feedback over the light atmosphere. Unfortunately only brushes are affected by the editorlight, not the entitys and the patches (see the pics on page 1).

At the moment I only have a Vista-64 OS so I can't run MOHAA (Can't load OpenGL Subsystem error etc.), so I can't test the script, but I already ordered my new PC with XP :)

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Posted: Wed Aug 13, 2008 1:27 am
by 211476
Hey PKM, didn't they say that the SFX BOB project needed a subway? wink wink :wink:
EDIT: Nevermind :wink: :wink:

Posted: Wed Aug 13, 2008 12:17 pm
by Condor
Image
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The train I might use.

Posted: Wed Aug 13, 2008 12:40 pm
by jv_map
Very nice! 8-)

So uhm, is all the fighting going to take place on 1 such train?

Posted: Wed Aug 13, 2008 12:42 pm
by Condor
No, there will be 2 trains on 2 parallel rails with each 4 or 5 cars and maybe another train after the 2 trains ;)

Posted: Wed Aug 13, 2008 12:42 pm
by PKM
211476 wrote:Hey PKM, didn't they say that the SFX BOB project needed a subway? wink wink :wink:
EDIT: Nevermind :wink: :wink:
already spoke with condor to come over and hava a look around .

Posted: Wed Aug 13, 2008 4:11 pm
by Condor
With moving pictures:
http://www.youtube.com/watch?v=s74g055GPCA

It runs smooth, but the screen capture tool ist not fast enough. There is no train yet, I will add it later.

Posted: Wed Aug 13, 2008 5:27 pm
by PKM
niiiiiiiiice . the lighting looks even better . condor, is this a wwII era map or modern ?

Posted: Wed Aug 13, 2008 5:58 pm
by Condor
It's more modern, cause I don't know how the subways looked like 70 years ago. I tried to create a NY R62-like train which was manufactured in the 1980s and the tunnels look not so modern so it is between WW2 and today.

But the stations look like modern stations in Munich...In this map I don't really care about WW2, MOH is a good base for mapping and realising my plans for computer games because it has a transparent architecture, comes with lot of textures and models and allows miscellaneous editing of the hole game, and by the way: It still has good graphics ;)

..and I always wanted to make a game with subways :)

Posted: Wed Aug 13, 2008 9:51 pm
by PhilsEmpire
Gee it looks like a real subway! :D

Posted: Thu Aug 14, 2008 5:08 pm
by PKM
Condor wrote:It's more modern, cause I don't know how the subways looked like 70 years ago. I tried to create a NY R62-like train which was manufactured in the 1980s and the tunnels look not so modern so it is between WW2 and today.

But the stations look like modern stations in Munich...In this map I don't really care about WW2, MOH is a good base for mapping and realising my plans for computer games because it has a transparent architecture, comes with lot of textures and models and allows miscellaneous editing of the hole game, and by the way: It still has good graphics ;)

..and I always wanted to make a game with subways :)
everything you just said....you and me both bruder, you and me both .

Posted: Tue Aug 26, 2008 4:51 pm
by Rookie One.pl
Condor wrote:At the moment I only have a Vista-64 OS so I can't run MOHAA (Can't load OpenGL Subsystem error etc.), so I can't test the script,
Update your video card drivers (from the internet, don't install the ones provided on a CD with the card), guaranteed to help.

Posted: Tue Aug 26, 2008 8:46 pm
by STORMnl
it's looking better everytime i look,,,,

and yeahhh,,modern map,,i like modern