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Posted: Tue Jan 08, 2008 3:02 am
by erick
CSG is refered to as the devil by some and even worse by others. Make brushes the hard way. (not that I like to do that but...) it will save you the frustration. (Read the tip of the day thread)
Posted: Wed Jan 09, 2008 6:04 am
by knifepoint
ok, but csg removes any brushes within another one. which should solve the problem. if there is not two brushes overlaping the problem shouldnt exist, but it does. i have just made the building again without using csg and its still there. i copied the problem brushes and paste them onto a new map. saved and loaded it there wasnt a problem
Posted: Wed Jan 09, 2008 8:37 pm
by erick
There were probably fragments all over that you just don't see. And in the new map they were not transfered.
Posted: Fri Jan 11, 2008 6:06 am
by knifepoint
ok thanks