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Posted: Wed Apr 02, 2008 9:17 am
by DjFou
If you need some OSX PPC compiler for ioquake3...
Tell me, it would be a pleasure
Nice job already, but LOD terrain will be hard to pass !

Posted: Wed Apr 02, 2008 3:02 pm
by Rookie One.pl
Thanks for the offer, we'll surely need testing.
Not as hard as you would've expected, I'm getting there with the terrain.

Posted: Thu Apr 03, 2008 9:25 pm
by Rookie One.pl
As I said, we have progress with terrain rendering:

As you can see, the texture coordinates are still wrong, the terrain is rendered in fullbright (no lighting) and at lowest possible level of detail, but I'm getting there.
Posted: Fri Apr 04, 2008 10:07 am
by Runt
nice work guys!
keep up the good work

Posted: Tue Apr 08, 2008 8:42 am
by Kalti
Keep it up guys!
Posted: Wed Apr 09, 2008 12:41 pm
by kleiton
Are you going to add ipv6 support?
Posted: Wed Apr 09, 2008 3:06 pm
by Rookie One.pl
No. Yes. Well, kind of.

Not us, but the ioquake3 guys are working on it right now, so I'm pretty sure we'll have it too.
Posted: Thu Apr 10, 2008 5:38 pm
by Waylander76
Great work guys...

Posted: Fri Apr 11, 2008 4:49 pm
by kleiton
Rookie One.pl wrote:No. Yes. Well, kind of.

Not us, but the ioquake3 guys are working on it right now, so I'm pretty sure we'll have it too.
You've just answered my next question too. Many thanks, and good work!
Posted: Sat Apr 12, 2008 11:36 am
by Rookie One.pl
Don't go thanking us yet, wait till it's done.
Posted: Sat Apr 12, 2008 10:24 pm
by kleiton
Rookie One.pl wrote:Don't go thanking us yet, wait till it's done.
Of course you deserve the thanks.
EDIT: I think this was a little off topic...
Posted: Sun Apr 13, 2008 10:53 am
by Rookie One.pl
I figured out the texure coords.

That is, most of them, on other maps there are ones which show up as blocks of solid colour, I guess this has to do with some flags we're not handling yet. Will inspect that.
As you can see in the screenshot below, the terrain tiles up well with a patch mesh:

And a random Stalingrad screenshot:

Mind you that terrain still has no lighting.
Posted: Sun Apr 13, 2008 3:06 pm
by Rookie One.pl
Here's an update: terrain now does have lighting!

Posted: Sun Apr 13, 2008 4:14 pm
by kleiton
Would a comparison be bad?
They are the same, the only diff is my
gamma, which is 1.4.
And this was the closest that I could get. The upper right and lower left are from OMoHAA.

Posted: Sun Apr 13, 2008 4:40 pm
by Rookie One.pl
Nice comparison.
I know some textures are too bright. I think it's an issue with mapping lightmaps forcefully into the next texture bundle instead of letting the engine collapse the stages. It's common practice in MoHAA's shaders and while it allows for hacking some effects nicely (e.g. the reflection on the windows that appear on the glass only, not on the frames), it's generally abused. I'll get around to fixing it shortly.