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Posted: Wed Apr 23, 2008 12:41 am
by kleiton
So, for example.

I make an OMoHAA server, then only OMoHAA players would be able to join?

In the other hand, if I make an MoHAA server, only MoHAA players will be able to join!

That's genial! Exactly like ioquake and the "pak0"? :twisted:

Posted: Wed Apr 23, 2008 1:05 am
by m0d hippY
I believe our goal is to make each versions compatible with each other, however a user with omohaa will have more features enabled. Atleast thats the general idea. However both should be backwards compatible omohaa <--> mohaa

Posted: Wed Apr 23, 2008 2:17 pm
by Rookie One.pl
Let me clarify this.

We must separate OMoHAA and the free asset package.

OMoHAA as such (when running original MoHAA pk3s) is intended to be fully compatible with MoHAA (i.e. OMoHAA clients join MoHAA servers, MoHAA clients join OMoHAA servers).

OMoHAA server running the free asset pack pk3s would only accept OMoHAA free asset pack clients. OMoHAA clients with the pack would only be able to connect to OMoHAA servers running the pack.

I hope it's clear now. :)

Posted: Wed Apr 23, 2008 4:54 pm
by kleiton
Yes, it's clear.

The difference will be only at pk3's. The reason is clear also.

Posted: Mon Apr 28, 2008 9:42 am
by tourist-tam
When you are talking about the game assets, you are talking not only about the textures, but as well about the compiled maps, models, scripts, etc ... Am I right?

About the textures:
  • are 'we' going to follow the naming convention in place? Not relevant as I've got confused with something else.
  • are 'we' planing for higher resolution?
  • are 'we' envisaging some enhanced features like parallax mapping?
Another point: how and when will 'we' be able to participate to the content part of the project.

Regards,

Tam

Posted: Mon Apr 28, 2008 5:12 pm
by Rookie One.pl
Of course, I'm talking about all the assets.
Which naming convention?
Yes, I think 512x512 will be the standard texture size.
Yes, we are. :)
How - I've already explained a few posts back, when - I think when I get the modeling tools done.

Posted: Fri May 02, 2008 3:44 pm
by tourist-tam
I was really talking about the textures, which are EA's IP. So with this in mind, it should be simple to start replacing them by some specially made for OMoHAA. Obviously I'd be nice to follow a pattern for the replacement:
  • simply replace them (same name), or
  • put them under a complete new name (naming convention to be defined then).
And the where is kind of important: I am keen on trying my best pulling a few texture at a time, my commitment being subject to my life (like the rest of us possibly).

Tam

Posted: Sat May 03, 2008 8:56 am
by Rookie One.pl
Well, this is something we must think through carefully. If we create replacement textures for all the stock ones, we get compatibility with all the custom maps, too (they all mostly use stock textures anyway), and this is a considerable pro. The con is that not all of them might be used, so some work might just go down the toilet. But anyway, it seems a feasible project to me. :)

Hmm. Opinions?

Posted: Tue May 06, 2008 8:56 am
by tourist-tam
I am guessing the first step is to list all the textures used in the maps planned to be in the "first release" of OMoHAA.

Tam

Posted: Tue May 06, 2008 3:02 pm
by Rookie One.pl
I wouldn't like the free media project to share the name OpenMoHAA. It would cause unnecessary confusion. Let's keep the engine and the assets projects separate.

I'd say the first step is to pick a good name. :)

Post your proposals, keep in mind this is supposed be a WW2-themed multiplayer shooter, with action possible in all the war theatres, so names referring to a single front (e.g. Return to Normandy, D-Day, Ostfront, Market Garden and the like) are out of the question. References to it being free (as in speech, not as in beer) are welcome. :)

My proposals (probably not the best ones):
  • Call to Arms
  • Medal of Freedom
  • OpenAssault (too much openness around perhaps? wanted to go for an analogy with OpenArena)

Posted: Wed May 07, 2008 8:45 am
by tourist-tam
Medal of Honor: Redux ?

the thefreedictionnary define redux as:
re?dux (r-dks)
Brought back; returned. Used postpositively.

Adj. 1. redux - brought back; "the Victorian era redux"; "`Rabbit Redux' by John Updike"

[see] revived - restored to consciousness or life or vigor; "felt revived hope"
Hope this helps.


Tam

Posted: Wed May 07, 2008 12:38 pm
by Rookie One.pl
Sorry, dude, no trademarks allowed. We don't want legal problems.

Posted: Wed May 07, 2008 6:27 pm
by m0d hippY
I like OpenAssault personally. I hate coming up with names, but OpenAssault is easy to remember, and catchy.

Posted: Wed May 07, 2008 9:12 pm
by jed
Yeah, OpenAssault is fine for me too.

Posted: Thu May 08, 2008 1:09 am
by 211476
I like to call it Zweiter Weltkrieg