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Posted: Sun Feb 16, 2003 2:04 pm
by panTera
Innkeeper, most options/actions can only be done when working in RGB-mode. I wouldn't change it to Indexed color 'cause then the colors will be converted to a different (and less accurate) color palette.

I see what you mean, Faceball, but it looks like you did everything right. I checked it again and again but I just get all the options(?) Have you tried clicking on that yellow exclamation mark next to the alpha-checkbox to see if you get any info on what might be wrong?

If you say I don't care about all this channel crap, (then you're absolutely right :x ) then save your image as JPG!

Open your screenshot and resize the thing. Edit it the way you like, maybe polish it up and then just go to File->Save as.. (ctrl+shift+s) and choose Jpeg. In the next window set the Quality to 10.
(if you set it to 12 it's almost doubled in filesize but you don't gain a lot in quality).

Right, now the image is ready and you'll have to set this up your .shader file (the same as Innkeeper said):

map(bsp)name
{
nomipmaps
nopicmip
cull none
force32bit // this line isn't necessary for jpg
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/yourimagename.tga // or .jpg, doesn't matter
}

}


----
Okay, I'll stop posting on this subject 'cause it only seems to get more confusing each post. But here's what you can do if you still want it to be TGA;):

Some options are not available for the Background layer.
To do it like Innkeeper said you must first remove your background; Open your screenshot and change it to the right size. Now press Ctrl+A to select all. Press Ctrl+X to cut it and Ctrl+V to paste it. It will now be in a new layer. Right click on the background-layer and choose Delete layer. Now the Add layer mask option will be available. But again, if you do it this way it is useless to make it a TGA, 'cause all you do is save an empty channel with your image.

In fact if you just open and resize your screenshot (and don't do anything else) and save it as TGA under a different name and then choose the 32bit option, you'll get the exact same result. An empty channel with your image.

Posted: Sun Feb 16, 2003 3:41 pm
by panTera
please excuse me for spamming all these pictures, but I would just like to show you the effect of what I was talking about.

Image
I hope this makes sense.

Posted: Sun Feb 16, 2003 4:11 pm
by Innkeeper
Hmm... The one on the left looks a lot better to me. Better contrast, richer colors and not washed out. The sky is all but gone in the one on the right.

Posted: Sun Feb 16, 2003 4:15 pm
by jv_map
Yes I prefer the left one also, although I think Pan is right that the game uses the latter.

Posted: Sun Feb 16, 2003 6:14 pm
by Sputnik
I'm willing to make loading screens for people. If you send me the picture, I should be able to make everything necessary, if you don't feel like figuring it out. Just email me!

Posted: Sun Feb 16, 2003 9:51 pm
by panTera
yes the left one is of better quality, but I guess they did it to make it look like an old photograph. Just like in the Band of Brothers-series where they removed a lot of the colors and decreased the saturation of the colors.

Posted: Mon Feb 17, 2003 7:51 am
by Faceball
Sweet guys, i really appreciate you guys trying to help me. Kinda frustrating when you follow all the tuts correctly only to get stumped.

I will try out the jpg format and see what happens....Wish me luck and i will let you guys know what happens. :D

Posted: Mon Feb 17, 2003 11:58 pm
by Faceball
Okay....i am a complete idiot and i don't mind saying it. I still cannot get my loading pic to work even with the .jpg option. When the game loads it keeps giving me the 3 Soldiers pic....

Can i send my pk3 to someone to bust open and tell me what i have done wrong?

Posted: Tue Feb 18, 2003 1:12 am
by Innkeeper
I will look at it, if you like. email addr. below.

Posted: Tue Feb 18, 2003 1:16 am
by Sputnik
I can do it too! Send it over here:

mohaa_sputnik@hotmail.com

Posted: Tue Feb 18, 2003 2:09 am
by panTera
:shock:
Yes, please send it to Sputnik or Innkeeper. I'm sure they get it to work.

By the way:
I am complete with map(minus objectives cuz i couldn't get them to work)
This line comes from your first question. Does this mean you're doing an Objective map and you have your map in the maps/obj folder??

If so no wonder why it's not working with this line in the shader:
"clampMap textures/mohmenu/dmloading/yourpic.jpg"

And if I'm right I bet the pic is in "textures/mohmenu/dmloading" instead of "textures/mohmenu/objloading"

Posted: Tue Feb 18, 2003 3:23 am
by Faceball
Nope, good thought, but i already changed all that after adjusting my map to DM.

Sputnik....i emailed you my URC, Shader, and pic.....it wouldn't allow me to send you the PK3 do to space being exceeded.

If you need the pk3 i can try and resend again.

Posted: Thu Feb 20, 2003 2:44 am
by Faceball
Hello...hello....hello.....Echo...echo....echo.... :D