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Posted: Sat Feb 15, 2003 2:23 pm
by jv_map
You cannot do a final compile of a reasonably sized map in a couple of seconds

.
Posted: Sat Feb 15, 2003 2:40 pm
by Bjarne BZR
Stop it!

:):(
I'm waiting for a reasonable answer from tha father of fuky mappers, jv_map, here!
Stop teasing me! Can't you see I'm suffering here!
Hj?lp!
Hilfe!
Help!
Hj?lp!
Aidez!
Posted: Sat Feb 15, 2003 2:46 pm
by mohaa_rox
I think my 1st largest map, covering the whole grid area took only about 10-15 min to compile......
Posted: Sat Feb 15, 2003 2:52 pm
by Bjarne BZR
Yeh? But you know how cool stuff is always harder to compute

Posted: Sat Feb 15, 2003 3:21 pm
by mohaa_rox
I know, my 1st map = lousy map.
Posted: Sat Feb 15, 2003 3:25 pm
by Bjarne BZR
Yeah, your's and mine both, bro...

In closing...
Posted: Sat Feb 15, 2003 5:54 pm
by Bjarne BZR
I'm closing this topic with a summary of my findings. After talking to jv_map I realized there is little you can do with a map of my type to cut down compile times when using best quality... there are however measures to be taken to minimize compiles of lesser quality during development:
First: To minimize compile times in general, apply the caulk texture to unseen faces.
Second: Use a -fast light compile when compiling to see how stuff looks during development, shouldn't take very long, no more than 30 minutes ( said jv_map, but mine still takes longer than that, around 6,5 hours. Still a MADLY good improvement ).
Third: Use -bounce 0 always helps but not always a lot ( Makes light beams bounce 0 times on surrounding surfaces ).
Thats it from me this time, map on... nothing to see here... circulate...