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Posted: Wed Feb 19, 2003 12:02 pm
by Bjarne BZR
Include all the fixxes i said before... and one more thing: The spawn points... how many are there, and where are they ( you dont have to answer me but think about it to yourself ) ? I got the impression that I was almost always spawned at the same position in the north trench.

Put in 32 DM spawns and 16 axis + 16 allies spawn points at varied positions ( axsis / allies in one trench each ) . The "large number for 2 reasons:
1. To be able to support 32 players.
2: To minimize the effect of a low breed of plankton called: Spawn killers :evil:.

Well maby you alredy did... If so: never mind....

/BJ Arne

Posted: Wed Feb 19, 2003 12:29 pm
by mohaa_rox
Honestly, I don't map much in MP, so what are the DM points used for? I must have them? btw, it only took 3min to compile.

Posted: Wed Feb 19, 2003 12:51 pm
by Bjarne BZR
Stop harassing me with you'r puny compile times! :twisted:

The DM spawns are used in FreeForAll matches, they are were you pop up again when you die ( and at match start ). Having few of these will make it aparent where the point is, and that attracts the low form of life I was talking about ( throwing nades in a spawnpoint when most players spawn there gives high frag count and requires no IQ ).

Im not shure on this, but I think the number of spawnpoints may also limit the number of players the map can hold... anyone?

/B

Posted: Wed Feb 19, 2003 12:54 pm
by mohaa_rox
Ok, will ask around. Beta 2 will include a sea with boats, instead of the flying trucks, cliffs and underground tunnel.

Posted: Wed Feb 19, 2003 5:07 pm
by Yarik
Mohaa_rox are you even listening to me? I asked if you can maybe put it in a none zip file so i can download it ? When i extract what you put up it just stops extracing so if you can please put up a regular map.pk3 so i can download it.

Posted: Thu Feb 20, 2003 3:58 am
by mohaa_rox
Ok, sorry about that. Will do it. Thanks.

Posted: Thu Feb 20, 2003 11:33 am
by mohaa_rox
Ok, i'll post some screens of my recent work soon......

Posted: Thu Feb 20, 2003 11:58 am
by Gen Cobra
Coo Kyle cooo. :lol: (southpark) :shock:

Posted: Sat Feb 22, 2003 7:59 am
by mohaa_rox
My map is almost complete.......

Beta 2 will include:
1)More spawn points
2)A sea with higgins
3)Eye-candy
4)Larger space
5)Less mines
6)An underground tunnel
7)Fog

Posted: Sat Feb 22, 2003 8:10 am
by Butch
oh, and the lightning was blue

Posted: Sat Feb 22, 2003 8:12 am
by Gen Cobra
Tunnels... SWEEEEET. Keep it up. 8)

Posted: Sat Feb 22, 2003 4:14 pm
by TheShiznaeSpe
i hope ur not trying to undermine trench rats :wink:

maybe u should convert to a more ww1 style and we'll add to demo :wink:

talk to me or tanner online :wink:

just a suggestion, b/c map looks pretty nice :wink:

Posted: Sun Feb 23, 2003 9:10 am
by mohaa_rox
Thx. But I'm not making it like Trenchrats. If you want it for the MOD, I can improve it and make it more WWI style.

p.s I'm from Trenchrats.

Posted: Sun Feb 23, 2003 1:37 pm
by mohaa_rox
Here are screens of work in progress:

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Post your suggestions/comments.
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Posted: Sun Feb 23, 2003 1:49 pm
by Butch
what's with the wall hands