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Posted: Wed Feb 19, 2003 12:02 pm
by Bjarne BZR
Include all the fixxes i said before... and one more thing: The spawn points... how many are there, and where are they ( you dont have to answer me but think about it to yourself ) ? I got the impression that I was almost always spawned at the same position in the north trench.
Put in 32 DM spawns and 16 axis + 16 allies spawn points at varied positions ( axsis / allies in one trench each ) . The "large number for 2 reasons:
1. To be able to support 32 players.
2: To minimize the effect of a low breed of plankton called:
Spawn killers 
.
Well maby you alredy did... If so: never mind....
/BJ Arne
Posted: Wed Feb 19, 2003 12:29 pm
by mohaa_rox
Honestly, I don't map much in MP, so what are the DM points used for? I must have them? btw, it only took 3min to compile.
Posted: Wed Feb 19, 2003 12:51 pm
by Bjarne BZR
Stop harassing me with you'r puny compile times!
The DM spawns are used in FreeForAll matches, they are were you pop up again when you die ( and at match start ). Having few of these will make it aparent where the point is, and that attracts the low form of life I was talking about ( throwing nades in a spawnpoint when most players spawn there gives high frag count and requires no IQ ).
Im not shure on this, but I think the number of spawnpoints may also limit the number of players the map can hold... anyone?
/B
Posted: Wed Feb 19, 2003 12:54 pm
by mohaa_rox
Ok, will ask around. Beta 2 will include a sea with boats, instead of the flying trucks, cliffs and underground tunnel.
Posted: Wed Feb 19, 2003 5:07 pm
by Yarik
Mohaa_rox are you even listening to me? I asked if you can maybe put it in a none zip file so i can download it ? When i extract what you put up it just stops extracing so if you can please put up a regular map.pk3 so i can download it.
Posted: Thu Feb 20, 2003 3:58 am
by mohaa_rox
Ok, sorry about that. Will do it. Thanks.
Posted: Thu Feb 20, 2003 11:33 am
by mohaa_rox
Ok, i'll post some screens of my recent work soon......
Posted: Thu Feb 20, 2003 11:58 am
by Gen Cobra
Coo Kyle cooo.

(southpark)

Posted: Sat Feb 22, 2003 7:59 am
by mohaa_rox
My map is almost complete.......
Beta 2 will include:
1)More spawn points
2)A sea with higgins
3)Eye-candy
4)Larger space
5)Less mines
6)An underground tunnel
7)Fog
Posted: Sat Feb 22, 2003 8:10 am
by Butch
oh, and the lightning was blue
Posted: Sat Feb 22, 2003 8:12 am
by Gen Cobra
Tunnels... SWEEEEET. Keep it up. 8)
Posted: Sat Feb 22, 2003 4:14 pm
by TheShiznaeSpe
i hope ur not trying to undermine trench rats
maybe u should convert to a more ww1 style and we'll add to demo
talk to me or tanner online
just a suggestion, b/c map looks pretty nice

Posted: Sun Feb 23, 2003 9:10 am
by mohaa_rox
Thx. But I'm not making it like Trenchrats. If you want it for the MOD, I can improve it and make it more WWI style.
p.s I'm from Trenchrats.
Posted: Sun Feb 23, 2003 1:37 pm
by mohaa_rox
Posted: Sun Feb 23, 2003 1:49 pm
by Butch
what's with the wall hands