Page 2 of 2
Posted: Sat Apr 12, 2003 7:43 am
by wacko
Peace m8! This is no 'frig', it's a RAR, which is a compressed file done with WinRAR, s/th like Winzip. You need WinRAR to decompress it. Didn't know there are people out there who don't know this...
But: Here is, just for them,
the map file packed into a pk3, and don't tell me you can't open a pk3!
Posted: Sat Apr 12, 2003 10:41 am
by Shifty
Just for you Wacko m8
This aint the best but its the 1st one i found
http://majorflair.users.btopenworld.com ... sweet4.wav
Posted: Sat Apr 12, 2003 10:01 pm
by Hashmark13
yes i know you can open a pk3 file.. but i didnt need to... i just put the pk3 in main folder.. you dont need to open it... and about the RAR thing

hehe thanks for letting me now

Posted: Sat Apr 12, 2003 10:37 pm
by Yarik
How did you make that sky? You have tutorials on this?
Posted: Sat Apr 12, 2003 11:12 pm
by Hashmark13
i noticed only 2 problems in your map.. part of the door is caulked where you can see it... its where the hinges are... and there are 2 suns in your map!!! lol its kinda cool though one sun coming over the mountain and the sun that you added to your map with radiant... lol i like it
and i was wandering if i could release a new version of this map... with your permission of course.. and i would send it to you first to see if you like it

Posted: Sun Apr 13, 2003 12:18 am
by wacko
Hashmark13, as I said: do what you like to with it!! getting a new version would make me glad!
didn't see two suns, but you're probably right as I had my eyes on other details and the door prob I saw myself when testing the last compiled map, but was just to lazy to correct it and recompile...
yarik, the sky I don't know anymore where it came from, and itm i'm at my parents so I can't help you much with this. Study the circus.shader and the textures and you'll see how it was done! 8)
shifty, ty for the link, will listen to it asap at home cause here I have no speakers

Posted: Sun Apr 13, 2003 12:27 am
by Hashmark13
i was studying the circus.shader file and i couldnt figure out where in your script made the flames work... i havent tried the flames in a map without script so i dunno if it was done by scripting...
and i noticed your map doesnt have a regular .scr file.
Posted: Sun Apr 13, 2003 5:31 pm
by wacko
here is a shader for an animated flame:
textures/flame/simple_flame_8
{
qer_editorimage textures/flame/aFlame_08.tga
qer_keyword utility
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
nopicmip
nomipmaps
spritegen parallel_upright
cull none
{
animmap 10 textures/flame/aFlame_08.tga textures/flame/aFlame_01.tga textures/flame/aFlame_02.tga textures/flame/aFlame_03.tga textures/flame/aFlame_04.tga textures/flame/aFlame_05.tga textures/flame/aFlame_06.tga textures/flame/aFlame_07.tga
blendfunc add
}
}
Posted: Sun Apr 13, 2003 7:59 pm
by Hashmark13
hey thanks... is your maps script in the circus.shader because it appears to be.. well anyways will the shader file work if i take your maps script out and make a regular .scr file??? and my version of your map should be done soon.
Posted: Mon Apr 14, 2003 6:13 am
by wacko
This map has got NO .scr file, because there's nothing to be scripted and it has a .shader file because it has custom textures! 8)
So: You cannot mix them! A .scr is a .scr and a .shader is a .shader! two different things! The script is for the behavior of the map and the shader is for the behavior of the texture(s)!
If you're still unsure, try to find additional info here in the forum or leave the shader the way and the place it is!
http://map.moh-central.net/tutorials/basic_pk3.php shows how a custom pk3 is built, and you'll MUST leave the files where they belong and ofcourse you MUST NOT move pieces of one file into another one...
Posted: Mon Apr 14, 2003 9:51 pm
by Hashmark13
i know a shader and scr file are 2 different things!!!
ok i calmed down... but you have to have a .scr in order to get the dmloading pic to show while loading... and the line of scripts that does that is in your .shader file...
Posted: Mon Apr 14, 2003 10:01 pm
by wacko
mmm, sorry, didn't want to be unfriendly at all but as you could see, there's no scr and the loading pic IS showing...
What you can find in the shader is the texture 'circus', which is used for that pic and it is not loaded/opened by a scr (as there isn't one) nor by the shader file itself, but by the loading_circus.ucr in the folder ui.
Posted: Mon Apr 14, 2003 10:23 pm
by wacko
Finally, even I saw the two suns! One is just in the sky texture, the other one is the one of the map (sundirection/-60 -60 -60).
Posted: Mon Apr 14, 2003 11:22 pm
by Hashmark13
yeah... thats what i said... just not in such clear words

hehehe