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Posted: Sun Feb 23, 2003 12:49 am
by Cracker_Jack
hey and dont pay out on me cause im a n00b mapper, alright.

Posted: Sun Feb 23, 2003 1:03 am
by wacko
okay, back again!
1st: add a info_player_start, and your map will load
2nd: for ladders, just turn the brush with the ladder texture into a func_ladder, the visible ladder should be turned into a detail (select brushes, rightclick in 2D, Make Detail)
3rd, your gratebrushes must not have a normal texture on other faces but only fence-textures, like this deckgrate or Nodraw. For the frame, make other brushes around it!
Posted: Sun Feb 23, 2003 1:06 am
by Cracker_Jack
i thought i put an info > player start ...
meh
Posted: Sun Feb 23, 2003 1:07 am
by Cracker_Jack
anywayz thanks i'll do that

Posted: Sun Feb 23, 2003 1:13 am
by wacko
No, there wasn't one but only those TDM-startpoints. You ALWAYS need a infoplayerstart aswell.
And I won't pay out on you (I first had to look this up, Aussie-slang is hard for Germans like me), because your problems is what this forum is for (well, not only YOUR problems)
Posted: Sun Feb 23, 2003 1:14 am
by Cracker_Jack
hehe ... im fixing it now im up to fixing those damn grates 8)
Posted: Sun Feb 23, 2003 9:39 am
by mohaa_rox
No matter what, always use info_player_start. In MP, a player start is a spectactor.
Posted: Sun Feb 23, 2003 10:17 am
by Gen Cobra
Keep in mind this is where your players will start your map in spectator mode so don't have it facing a wall ur sumpthin.

Posted: Sun Feb 23, 2003 10:35 pm
by Cracker_Jack
HaHa Cobra!! i luv that guy
I have heaps of the old G.I Joe figures at home . lol