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Posted: Wed Mar 12, 2003 1:15 pm
by Shifty
err whats a woman DAM YOU MOHAA!!!!!!!!

Posted: Wed Mar 12, 2003 1:50 pm
by mohaa_rox
DAM me? Call me rox btw.

Posted: Wed Mar 12, 2003 1:54 pm
by Shifty
I actually meant dam you mohaa or medal of honor allied assault in general!

You've just gone and ruined it now rox , not everything revolves round you!

:lol: :lol: :lol: :lol: :lol:

Posted: Wed Mar 12, 2003 1:59 pm
by mohaa_rox
Gone where and ruined what???? I'm not being an EGO btw. HEHEHE

Posted: Wed Mar 12, 2003 2:01 pm
by Shifty
:lol:

Posted: Wed Mar 12, 2003 2:04 pm
by mohaa_rox
Ah never mind....I lose.....

Posted: Wed Mar 12, 2003 5:04 pm
by Yarik
Hey nice looking map. Got a q for you. How to you get the background to stay in place while you scroll down or up? gimmie to code

Posted: Thu Mar 13, 2003 6:09 pm
by 6thDLI-Quantum
Yarik wrote:How to you get the background to stay in place while you scroll down or up? gimmie to code
I'm not too sure what you mean Yarik. What background? You can break open my pk3 file [I'm sure you know that you can use WinZip] and take a look/steal my code. Actually it's not all my code, in fact very little is, but you can steal it anyway. I just beg you not to tell anyone that I stole it in the first place. Shhhhhhh! :D

Posted: Thu Mar 13, 2003 6:28 pm
by 6thDLI-Quantum
Yarik,

I have just realised what you mean, you are referring to my webpage. Okay here is the code.

<script language="JavaScript1.2">

if (document.all||document.getElementById)
document.body.style.background="url('
center.gif') #ab4000 center no-repeat fixed"

</script>


Just change the picture name [in red above] to the one you create, change the colour of your page background [in green above] and place below your opening BODY tags.

NEW BETA RELEASE

Posted: Sat Mar 15, 2003 5:56 pm
by 6thDLI-Quantum
Okay Guys, here is the latest beta.

Listening to what you have all said, I have made the following changes
  • 1. Added ambient light to the map
  • 2. Changed loading screen
  • 3. Changed the POW hut lights/coronas
  • 4. Added electric boxes to POW huts with light change
  • 5. Added missing custom textures [in Axis spawn buildings], and updated the shader
  • 6. Added fog to the map to reduce sharpness and increase FPS
I will also looking at moving one objective as some of you think they are too close, and I think you are right. This will be in the next beta release.

Once again, thanks for all your advise/feedback. Please keep it coming.