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Posted: Mon Mar 17, 2003 3:57 am
by Balr14
But a patch mesh will have more faces than he has already, and he will need a 2 sided texture. Live with the brushes.

Posted: Mon Mar 17, 2003 4:50 am
by TheStorm
Yep it will give him more faces....but I only answerd his question!

Posted: Mon Mar 17, 2003 7:52 am
by bdbodger
what you could do is make a simple patch like storm said 3 x 3 vertex points should be good. rotate it so that it is standing up at the angle you want . Then on the top view press v to show the verticies move the center verticies back a bit to make the curve you want , then choose thicken from the curves menu . Put 2 or whatever in the amount box and make sure seams is checked . make sure you are on grid 1 before you do this also curves don't affect vis I don't think so you don't have to make it detail .

Posted: Mon Mar 17, 2003 8:48 am
by wacko
1st possibility: use the patch mesh and apply a two sided texture: You could make your own easily: Find the already used shader for it, looks like interior/woodpanelfill. Change/add the red stuff and save this as main/scripts/classroom.shader

textures/classroom/chairwood
{
surfaceparm wood
qer_keyword wood
qer_keyword wall
qer_keyword flat
qer_editorimage textures/interior/woodpanelfill.tga

cull none
{
map textures/interior/woodpanelfill.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}


In MOHR, you should then find a texturefolder classroom and in there the texture chairwood.
Apply this to the patch mesh! It will look transparent from one side in MOHR but not in MOHAA.

2nd: Select all brushes of one chair, turn them into a func_group.
Then, when you want to select the chair, select one brush of it and press Ctrl-e -> whole chair is selected

Posted: Mon Mar 17, 2003 1:45 pm
by XKA Murdock
well i gess i turned into one of my own ways :P i build up those 4x4 vertices and in vertex mode modified it but has it is a 1 square brush (very thin) the vertices will only form something like this:


Image

Image

the only way i got to make this was to put 2 brushes sort of equivalent and subtracting the 1st brush to the 2nd :D this only got me 3 new brushes instead of these 8 brushes:

Image

Image

:D you may check it out at my demo map:

http://xka.com.sapo.pt/mp-pgmoh.pk3

it the classroom

these are the tables:
_____________
chalkboard side
1 2 3 4
5 6 7 8
9 a b c
d e f g

take a look at the b table chairs and the c table chairs. the c table have 8 faces (round ones) the b table chairs has only two faces ther lika square... wich of them looks best? i'd apreciate that

Posted: Mon Mar 17, 2003 2:07 pm
by rOger
It sure will be interesting to see what the ASCII was meant to look like.

Posted: Mon Mar 17, 2003 4:16 pm
by jv_map
I hope you'll never dare touch the subtract button again :twisted:

;)

Posted: Sat Jun 21, 2003 8:53 am
by Sonsai
You can CSG subtract curves with curves? Can you do the same with brushes to curves and vice versa?

I'm curious

Posted: Sat Jun 21, 2003 9:34 am
by tltrude
If you draw a line between the two holes, is that line on one of the "0" grid lines?