Posted: Thu Mar 20, 2003 4:42 am
sorry but it doesnt work i dunno if it does aiming at a player but at a script model its doesnt.
MoHAA Mapping
http://map.moh-central.net/forum/
craneinit:
$cablightspot1 thread cranelights
$cablightspot1 bind $cablightbase1
$cablightbase1 bind $cranecab
........ more lines .........
end
still tweeking it but it works . I guess you can use it as a start and add some commands to move the spot around like I said my lights are bound to an object that moves .cranelights:
local.groundtarget = spawn script_origin
local.groundtarget.origin = self.origin + self.forwardvector * -1024
local.groundtarget bind self
local.light = spawn script_model
local.light model "fx/dummy.tik"
local.light.angles = self.angles
local.light light (1.0 1.0 1.0)
local.light lightRadius 30
local.light lightOn
//local.light rendereffects "+viewlensflare"
local.light notsolid
local.light.origin = self.origin + self.forwardvector * -16
local.light bind self
local.groundspot = spawn script_model
local.groundspot model "fx/dummy.tik"
local.groundspot light (1.0 1.0 1.0 )
local.groundspot.angles = self.angles
local.groundspot lightRadius 200
local.groundspot lightOn
local.groundspot notsolid
local.p = trace self.origin local.groundtarget.origin 0
local.groundspot.origin =local.p
//local.groundspot rendereffects "+viewlensflare"
local.flare = spawn script_model
local.flare model "fx/searchlight.tik"
local.flare notsolid
local.flare scale 5
local.flare.origin = local.groundspot.origin
local.flare bind local.groundspot
while(1)
{
if($cranecab.moveing == 1)
{
local.sp = trace self.origin local.groundtarget.origin 0
local.groundspot.origin= local.sp
local.vect = local.groundtarget.origin - self.origin
local.vect = vector_normalize (local.vect)
local.dist = 32 // was 16
local.vect[0] = local.vect[0] * local.dist
local.vect[1] = local.vect[1] * local.dist
local.vect[2] = local.vect[2] * local.dist
local.sp = local.sp - local.vect
local.groundspot.origin = local.sp
local.flare.origin = local.groundspot.origin
}
waitframe
}
end