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Posted: Mon Mar 17, 2003 3:13 pm
by mohaa_rox
How about step by step? Gonna need help i'm afraid. SP mostly. SP's my name.

Maybe the first mission I teach you how to create an atmosphere that really looks like it. Hmm, later.

Posted: Tue Mar 18, 2003 8:29 am
by Gizzy (nl)
Well, I think we all could use a detailed artwork about compiling. The options, the parameters and what they do to your final product..etc...that one would be very appreciated.. 8)

Posted: Tue Mar 18, 2003 9:26 am
by mohaa_rox
That, you gotta ask jv.

Posted: Tue Mar 18, 2003 1:28 pm
by Shifty
Well I dont know whether or not any1 will find this usefull or not But my Teleport Tutorial is up.

http://majorflair.users.btopenworld.com/teleport.htm

Posted: Tue Mar 18, 2003 1:51 pm
by Bjarne BZR
An enumeration of possible compile errors, and why they appear ( an d avoided ) would be very useful. For both veteran and n00b mappers.

Posted: Tue Mar 18, 2003 1:53 pm
by Shifty
yup including a fix for the problem im when compileing PLEEEEEAAAASSSSEEEEEEEE!!!!!!!

Posted: Tue Mar 18, 2003 1:57 pm
by jv_map
Gizzy (nl) wrote:Well, I think we all could use a detailed artwork about compiling. The options, the parameters and what they do to your final product..etc...that one would be very appreciated.. 8)
See the advanced compiling tut ;).

Posted: Tue Mar 18, 2003 2:04 pm
by Gizzy (nl)
jv_map wrote:See the advanced compiling tut ;).
Yes I know this one, but what I actually meant is a tut on how to make a final compile, which options are best for better performance or a faster compile...which options are good enough for testing purposes etc..

Posted: Wed Mar 19, 2003 10:06 am
by mohaa_rox
Hmm, how about a main page where it says (SP):

Choose your map style:
m1
m2
m3
m4
m5
m6

And each "m" has a style with objectives and interesting stuff, like "m5", will be based on a test_dourves style where you find your tank crew and the mission followed will be a driveable tank mission.

But I'm gonna need help from mapping experts that can give me tips on how to make those nice archiecture (I'm a lousy mapper btw).

Cheers, later.

Posted: Fri Mar 21, 2003 2:49 am
by General Specific
hey all, this is my first post, i'm a long time listener, first time caller, only just signed up because i'm having some problems with my first big (well, by my standards) map. my input to this thread: i think you you need some more basic tutorials on things like MG42s, Fog, etc. also i wouldn't mind seeing a tutorial on good map ending ideas, e.g. mine fields, windy roads, etc.

Posted: Fri Mar 21, 2003 7:27 am
by wacko
PsychoE wrote:I know that there used to be a good tut on elevators. Haven't seen one since. May be a good addition to tuts page here.
Take a look at the brilliant example map by TlTrude I love it and with it you can start playing around with the script to see what happens (Mine is completely messed up itm)

Posted: Sat Mar 22, 2003 1:22 am
by General Specific
BTW: one other thing i forgot: when i said MG42s i mean multiplayer MG42s, not singleplayer AI ones for which i have seen millions of tutorials, i haven't seen a single tutorial so far on setting up a basic MG42, but the again, maybe i'm blind :D

Posted: Sat Mar 22, 2003 3:57 am
by mohaa_rox
Just follow the SP AI tuts, just w/o the AI, and just follow up to adding the mg42s. Take a look at the SDK Tutorials. Go to the turret one and look at the list of cool things you can do to mg42s. Or ask TheStorm, he knows these.

Posted: Sat Mar 22, 2003 6:21 am
by General Specific
well maybe i'm just blind, but idon't see any turret tutorials there?
had a look at the AI tutorial, but it is the same as all the others: it has up to placing the MG42, then goes on to adding the AI and binding it to the MG42....., nothing about how to set maximum angles or anything like that...... :(

Posted: Sat Mar 22, 2003 9:26 am
by mohaa_rox