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Posted: Mon Mar 17, 2003 3:13 pm
by mohaa_rox
How about step by step? Gonna need help i'm afraid. SP mostly. SP's my name.
Maybe the first mission I teach you how to create an atmosphere that really looks like it. Hmm, later.
Posted: Tue Mar 18, 2003 8:29 am
by Gizzy (nl)
Well, I think we all could use a detailed artwork about compiling. The options, the parameters and what they do to your final product..etc...that one would be very appreciated.. 8)
Posted: Tue Mar 18, 2003 9:26 am
by mohaa_rox
That, you gotta ask jv.
Posted: Tue Mar 18, 2003 1:28 pm
by Shifty
Well I dont know whether or not any1 will find this usefull or not But my Teleport Tutorial is up.
http://majorflair.users.btopenworld.com/teleport.htm
Posted: Tue Mar 18, 2003 1:51 pm
by Bjarne BZR
An enumeration of possible compile errors, and why they appear ( an d avoided ) would be very useful. For both veteran and n00b mappers.
Posted: Tue Mar 18, 2003 1:53 pm
by Shifty
yup including a fix for the problem im when compileing PLEEEEEAAAASSSSEEEEEEEE!!!!!!!
Posted: Tue Mar 18, 2003 1:57 pm
by jv_map
Gizzy (nl) wrote:Well, I think we all could use a detailed artwork about compiling. The options, the parameters and what they do to your final product..etc...that one would be very appreciated.. 8)
See the advanced compiling tut

.
Posted: Tue Mar 18, 2003 2:04 pm
by Gizzy (nl)
jv_map wrote:See the advanced compiling tut

.
Yes I know this one, but what I actually meant is a tut on how to make a final compile, which options are best for better performance or a faster compile...which options are good enough for testing purposes etc..
Posted: Wed Mar 19, 2003 10:06 am
by mohaa_rox
Hmm, how about a main page where it says (SP):
Choose your map style:
m1
m2
m3
m4
m5
m6
And each "m" has a style with objectives and interesting stuff, like "m5", will be based on a test_dourves style where you find your tank crew and the mission followed will be a driveable tank mission.
But I'm gonna need help from mapping experts that can give me tips on how to make those nice archiecture (I'm a lousy mapper btw).
Cheers, later.
Posted: Fri Mar 21, 2003 2:49 am
by General Specific
hey all, this is my first post, i'm a long time listener, first time caller, only just signed up because i'm having some problems with my first big (well, by my standards) map. my input to this thread: i think you you need some more basic tutorials on things like MG42s, Fog, etc. also i wouldn't mind seeing a tutorial on good map ending ideas, e.g. mine fields, windy roads, etc.
Posted: Fri Mar 21, 2003 7:27 am
by wacko
PsychoE wrote:I know that there used to be a good tut on elevators. Haven't seen one since. May be a good addition to tuts page here.
Take a look at the brilliant
example map by TlTrude I love it and with it you can start playing around with the script to see what happens (Mine is completely messed up itm)
Posted: Sat Mar 22, 2003 1:22 am
by General Specific
BTW: one other thing i forgot: when i said MG42s i mean multiplayer MG42s, not singleplayer AI ones for which i have seen millions of tutorials, i haven't seen a single tutorial so far on setting up a basic MG42, but the again, maybe i'm blind

Posted: Sat Mar 22, 2003 3:57 am
by mohaa_rox
Just follow the SP AI tuts, just w/o the AI, and just follow up to adding the mg42s. Take a look at the
SDK Tutorials. Go to the turret one and look at the list of cool things you can do to mg42s. Or ask TheStorm, he knows these.
Posted: Sat Mar 22, 2003 6:21 am
by General Specific
well maybe i'm just blind, but idon't see any turret tutorials there?
had a look at the AI tutorial, but it is the same as all the others: it has up to placing the MG42, then goes on to adding the AI and binding it to the MG42....., nothing about how to set maximum angles or anything like that......

Posted: Sat Mar 22, 2003 9:26 am
by mohaa_rox