wtf?

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mohaa_rox
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Post by mohaa_rox »

So I have to use other textures?
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Post by mohaa_rox »

I must fix this! Butch and I are working on this great SP map, and with very good scripting. :roll: :shock: It would be great! With a good mapper like Butch and I combine, the SP map would be a hit!
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Butch
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PLEASE

Post by Butch »

please someone help!!!!
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wacko
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Post by wacko »

So you have two problems? The explosive model plus the not working texture?
Don't know anything 'bout models.
Could it be a problem concerning different paths to it at your two pcs?
The error message about the texture does it tell the name of the texture(i.e. the shader)?
Have you written/altered this shader?
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mohaa_rox
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Post by mohaa_rox »

1)No
2)No
3)No

Thanks anyway. Here's a screen of wtf is happening:

Image

Sorry for the large size 56Kers, had to make it clearer. :P
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Post by wacko »

mmmmmmm :roll:
you could have given me atleast one 'Yes', this would have made it easier... :wink:
:arrow: Have you done more than a map file and a script?
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Post by TheStorm »

I've looked at those textures and their shaders, can't see any problems. It basically looks as it won't find them...if you look at the error msg. I wonder have you used these texture but try and run the map in mohaa??? The utilboxes are for exampel spearhead textures (i think!) and if so they will not be available if you play the map in mohaa.

If you are making a spearhead map it should work, make sure that you don't have renamed mainta to something else, remove all custom pk3 to a tmp folder (you know...all that basic stuff).

I have used that utilbox texture in my TheStorm2 map (for spearhead)which are under development and if works just fine.
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mohaa_rox
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Post by mohaa_rox »

Ok, I've used NO SH textures already, compiled, tried in mohaa, and now what? Those max_surface_xxx! And those illegal brushes. F***!
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Post by mohaa_rox »

Here's what the console says in mohaa:
Image

Sorry once again for 56Kers.
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Post by TheStorm »

mohaa_rox wrote:Ok, I've used NO SH textures already, compiled, tried in mohaa, and now what? Those max_surface_xxx! And those illegal brushes. F***!
From your new error screen you are still using spearhead textures!! TA_berlin is not a folder with textures from mohaa. Also you might have used some spearhead models wich will give you strange errors.
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Post by mohaa_rox »

What about the max_face_points?
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Post by TheStorm »

As long as you make a map that you run in mohaa that might
contain any spearhead textures, models etc. Just ignore the
error msg because you can't be sure if it's caused by a mapping
problem or just the fact that some spearhead thing messes it up!

Do you have Spearhead? If you run the map in spearhead will
all errors remain? All....couldn't find blah blah errors should go
away if you run it in spearhead. If not...then you have some errors
that we can investigate!

The face error has to do something with an triangles i guess, found this on an old quake3 site

MAX_FACE_POINTS exceeded: %i
Bad index in triangle surface

Don't know if the thing in the second line is refering to the first one but I guess it makes senes. But as I said this error might come from a spearhead model or a custom model or from a brush, I don't really know!! you must make sure the map is "clean" from errors caused by stuff that can't be used in mohaa! Then we can be able to find any other pure mapping problem.
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Post by jv_map »

The battery dds texture is corrupt. Remove the battery model from your map.

Rox you really have to size down those images.
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mohaa_rox
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Post by mohaa_rox »

But I didn't use any batteries! And the large images were to show you clearly. Sorry once again to 56Kers!
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Post by Butch »

I FOUND THE BATTERIES! next to the german officer in the first warehouse!
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