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Posted: Wed Mar 19, 2003 11:42 am
by mohaa_rox
So I have to use other textures?

Posted: Wed Mar 19, 2003 11:50 am
by mohaa_rox
I must fix this! Butch and I are working on this great SP map, and with very good scripting. :roll: :shock: It would be great! With a good mapper like Butch and I combine, the SP map would be a hit!

PLEASE

Posted: Thu Mar 20, 2003 4:24 pm
by Butch
please someone help!!!!

Posted: Thu Mar 20, 2003 7:54 pm
by wacko
So you have two problems? The explosive model plus the not working texture?
Don't know anything 'bout models.
Could it be a problem concerning different paths to it at your two pcs?
The error message about the texture does it tell the name of the texture(i.e. the shader)?
Have you written/altered this shader?

Posted: Fri Mar 21, 2003 4:35 am
by mohaa_rox
1)No
2)No
3)No

Thanks anyway. Here's a screen of wtf is happening:

Image

Sorry for the large size 56Kers, had to make it clearer. :P

Posted: Fri Mar 21, 2003 7:17 am
by wacko
mmmmmmm :roll:
you could have given me atleast one 'Yes', this would have made it easier... :wink:
:arrow: Have you done more than a map file and a script?

Posted: Fri Mar 21, 2003 7:33 am
by TheStorm
I've looked at those textures and their shaders, can't see any problems. It basically looks as it won't find them...if you look at the error msg. I wonder have you used these texture but try and run the map in mohaa??? The utilboxes are for exampel spearhead textures (i think!) and if so they will not be available if you play the map in mohaa.

If you are making a spearhead map it should work, make sure that you don't have renamed mainta to something else, remove all custom pk3 to a tmp folder (you know...all that basic stuff).

I have used that utilbox texture in my TheStorm2 map (for spearhead)which are under development and if works just fine.

Posted: Fri Mar 21, 2003 8:02 am
by mohaa_rox
Ok, I've used NO SH textures already, compiled, tried in mohaa, and now what? Those max_surface_xxx! And those illegal brushes. F***!

Posted: Fri Mar 21, 2003 8:15 am
by mohaa_rox
Here's what the console says in mohaa:
Image

Sorry once again for 56Kers.

Posted: Fri Mar 21, 2003 8:23 am
by TheStorm
mohaa_rox wrote:Ok, I've used NO SH textures already, compiled, tried in mohaa, and now what? Those max_surface_xxx! And those illegal brushes. F***!
From your new error screen you are still using spearhead textures!! TA_berlin is not a folder with textures from mohaa. Also you might have used some spearhead models wich will give you strange errors.

Posted: Fri Mar 21, 2003 9:00 am
by mohaa_rox
What about the max_face_points?

Posted: Fri Mar 21, 2003 9:13 am
by TheStorm
As long as you make a map that you run in mohaa that might
contain any spearhead textures, models etc. Just ignore the
error msg because you can't be sure if it's caused by a mapping
problem or just the fact that some spearhead thing messes it up!

Do you have Spearhead? If you run the map in spearhead will
all errors remain? All....couldn't find blah blah errors should go
away if you run it in spearhead. If not...then you have some errors
that we can investigate!

The face error has to do something with an triangles i guess, found this on an old quake3 site

MAX_FACE_POINTS exceeded: %i
Bad index in triangle surface

Don't know if the thing in the second line is refering to the first one but I guess it makes senes. But as I said this error might come from a spearhead model or a custom model or from a brush, I don't really know!! you must make sure the map is "clean" from errors caused by stuff that can't be used in mohaa! Then we can be able to find any other pure mapping problem.

Posted: Fri Mar 21, 2003 12:23 pm
by jv_map
The battery dds texture is corrupt. Remove the battery model from your map.

Rox you really have to size down those images.

Posted: Fri Mar 21, 2003 2:28 pm
by mohaa_rox
But I didn't use any batteries! And the large images were to show you clearly. Sorry once again to 56Kers!

Posted: Fri Mar 21, 2003 4:24 pm
by Butch
I FOUND THE BATTERIES! next to the german officer in the first warehouse!