I wish I had the solution but I don't. It's impossible to really help you without actually looking at the mapfile with r_showtris and some testing. Even if you'd send us the file I'm afraid it will take just too much time for any of us to do this.
solar wrote:First of all, this map is based on the place I work...
The best thing I can think of is to improvise and make some changes, most people won't even know what that place looks like so why not change some things? If you think a certain window is giving you low fps, then remove the window or block the LOS by a solid wall or a corner-bend. Maybe even leave out one of the areas (just make it so the player can see just a small part of an 'outside area', but can not go there). I know that might not be what you had in mind but if the fps-problem persists you don't have much choice.
solar wrote:I just have it jampacked, I mean it has like 250 static models and I still need to put more in as well as assign my objectives.
All I can say is cut down on the static models. Be creative and try to make some rooms (hallways, or other parts of the buildings) inaccessible. You know, things don't need to actually be there, they just have to look like they are, especially with fps-performance in mind;) Btw, did the hint-brushes make any difference whatsoever and what static models are you using the most? (Oh and it might clear things up for us if you could post an in-game screenshot of a 'jampacked' part of the map if you like).