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Posted: Fri Apr 11, 2003 6:28 am
by mohaa_rox
I remember this one, my first compiling prob. Here goes:

Problem: MatchToken Error ({) failed at line xxx of ....//Something like that

Solution: Remove custom pk3s.

Posted: Fri Apr 11, 2003 6:35 am
by jv_map
In this case the original static model TIKI files are flawed.

Not a very serious error though.

Posted: Fri Apr 11, 2003 6:49 am
by -Gandalf-
ok just posted it for the sake of adding to the list so at least it is known something about them ... thought the same ... as well as the one before of 'downgrading bla bla' ...

you should edit this sticky and put em all together in first post ... dunno just to keep it organized so you come in and have em listed ... :wink:

thanx

WARNING: node without a volume

Posted: Mon Apr 14, 2003 1:03 am
by vinyl
Hi wot aboult this one lol need help:




WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00 :?:

Posted: Mon Apr 14, 2003 1:40 am
by -Gandalf-
oh yeah, i got that one when i left the vis stage unchecked for my final compile ... hmm i even got leaks when using full detail in the bsp ... weird stuff that doesnt happen with blocksize 0 and -fast on vis and light ...

WARNING: node without a volume

Posted: Mon Apr 14, 2003 10:46 am
by vinyl
hi

WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00

i found this on a site :


An infinite brush. Delete it. The latest build of GtkRadiant has a debug tool that can help the mapper track down infinite brushes. Go to the BSP menu and select No_Vis (No light). After the compile process, a window will open up--assuming you've got bad brushes--and the first brush in the list will be selected and visible in the Z-Window. Merely press Backspace to delete this brush and repeat the No_Vis process. Or, you can use the Find Brush command (Misc menu) to find and then delete those bad brushes.

dont worry aboult the first part its the Find Brush command we want its in Edit - Find Entity/Brush.. put in reference point to find & delete
:0

Localization Error?

Posted: Wed Apr 16, 2003 1:28 am
by liquidice
I get this when I try and compile my maps manually and with mbuilder.
"Localization error: Mohaa console does not have a localization entry."
now what does that mean?





It never lets me build or compile any maps, I can build them in mohradiant i just can't compile them.
btw. I am running windows 2000 pro?

Posted: Wed Apr 16, 2003 3:15 pm
by jv_map
localization error means mohaa can't translate certain texts (it even tries to translate script files :roll:)

It shouldn't stop you from running the map though. Just ignore this error.

Posted: Thu Apr 17, 2003 12:04 am
by nuggets
any1 out there with all the answers?

not really a compiling problem but it may well be, i've got a .bsp of a secret source and when i try loading it (obj/tow) it comes up with this error

ERROR: CM_Loadmap: maps/obj/MP_peenemunde_TOW.bsp has wrong version number (21 should be between 19 and 19)

i'm guessing but i think it's something to do with the version number :P any1 had this b4???

Posted: Thu Apr 17, 2003 1:32 pm
by jv_map
You're trying to load a Spearhead map in mohaa.

Posted: Thu Apr 17, 2003 1:47 pm
by Jack Ruby
I had that thought but didnt want to say so, Nuggets that is a map for Spearhead,

Jack

Posted: Thu Apr 17, 2003 5:16 pm
by Butch
<this post deleted by Butch as it was off topic>

Posted: Thu Apr 17, 2003 5:47 pm
by Surgeon
Guys please stick to the topic - this thread isn't for asking questions, its for posting known information. Any more posts that are off topic here and I will delete them....

FloatPlane: bad normal "wftf"

Posted: Fri May 02, 2003 3:42 am
by vinyl
help help if any one can :) got a Error now dammmmm ....

----- FS_Startup -----
----------------------
18263 files in pk3 files
FloatPlane: bad normal
Entity 0, Brush 122: degenerate plane
FloatPlane: bad normal
Entity 0, Brush 378: degenerate plane


hummmmm its funny i filter moust of the map then go to find the Brushs 122 / 378 & it dont show then up at all i am lost!!!

Posted: Fri May 02, 2003 4:21 am
by vinyl
humm the map still compiles bootsup & plays not all bad then :?