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Posted: Tue May 20, 2003 3:36 pm
by Hashmark13
:oops: lol... doh

Posted: Thu Jun 12, 2003 1:35 pm
by Jack Ruby
Where can I get the .MD3 converter for gmax, cant find it on the downloads page and the other link posted above is broken, anyone know where to find it ?

While looking for that converter (cant find it) found this tutorial for gmax,
http://www.simviation.com/gryphon/tutorials/gMax_00.htm

Posted: Thu Jun 26, 2003 6:41 pm
by lefty35
I can't find the MD3 converter either.

Posted: Fri Jun 27, 2003 2:39 am
by mohaa_rox
.md3 is the file extension for milkshape.

Posted: Fri Jun 27, 2003 7:46 pm
by lefty35
Yeah, but we need the MD3 exporter plugin for gmax. :(

Posted: Fri Jun 27, 2003 8:07 pm
by Yarik
Sorry about that. I forgot to post the actuall link. Here it is.
http://www.angelfire.com/alt/123456789/MD3EXP.ZIP

Posted: Fri Jun 27, 2003 10:46 pm
by lefty35
Thanks, Yarik. :D

Posted: Fri Jun 27, 2003 10:55 pm
by lefty35
Ugh... more problems...
I can't find MOhaaSkb under the export menu. What's the deal? :?

Posted: Sat Jun 28, 2003 2:52 pm
by Yarik
Are you using the newest one? Just a sec. I will tell ya the exact name...

Posted: Sat Jun 28, 2003 2:54 pm
by Yarik
its down on the list and called

refracto2
Reneder man
[Mohaa SKB....]

its just below those. its all the way at the bottom.

Posted: Sat Jun 28, 2003 2:56 pm
by Yarik
Wait a minute. you are supposed to export as xxx.MD3 NOT mohaa skb...
If you are using GMAX export as MD3 then in milkshape click import .MD3 then find where you placed the xxx.MD3 file and click it. Then once it is open click export-->mohaa skb

read this part hehe
Make sure to save your work

File--> Save as--> Teatpot.gmax-->Save

NOw you should do this. Take the Quake III .MD3 patch that you got from .MAP and paste it into

the plugins folder of GMAX. So where ever you installed Gmax open the folder and find something

named Plugins or plugin and paste the QII .MD3 file there. This is a file that will let you

export in a Quake file.

Now click file export and pick .Md3 and give your file a name. Remeber if the plugin doesnt show
up in the export window then just exit gmax and restart it.

This will open a window and where it says "The Following Frames" _______ put in the Number 1 and

click export now. This will give you a few errors but DONT WORRY hehe. Click ok. Then once its

done exit Gmax and open up Milkshape. Remeber Milk shape has only 30 days worth of workin (its a

demo). IT will turn off after 30 days. For it to work just Register it.

Now once Milkshape is open do this


File--->Import--->Quake3 model
once its open Look at it and then do this
File--->Export-->MOhaaSkb model. IT will give you a box set the paths to where the game is and

the paths to where the milkshape folder is.. etc etc and click export. Wala this should do thee

trick.

Posted: Sat Jun 28, 2003 6:34 pm
by m0g
Okay tried the tutorial, but in the end it crashes...
Got my 'teapot' in Milkshape, trying to export:

putting in the correct paths for *.exe's
....
...
..
.
Crash...

Another question:

Does Milkshape create a folder or something within Mohaa?
I mean, so that i can rightclick and choose:
Milskhape > myteapot

#############
Edited:


Okay found the problem...
It was the path where Milksape was installed!
It had spaces in the name and therefor it crash everytime on export (any)
strange.... :?
Works fine now

Posted: Sat Jun 28, 2003 8:08 pm
by Yarik
Yes it does create a folder. So you right click milkshape-->XXX(file name

sometimes you must do other things for it to work. Dont know what.

Posted: Tue Jul 01, 2003 12:59 am
by lefty35
Excuse me Yarik, you misunderstood my previous problem (about not finding mohaaskb). I cant find it in Milkshape

Posted: Wed Jul 02, 2003 7:03 am
by Gen Cobra
GMAX rules. 8-)