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Posted: Wed May 07, 2003 12:14 am
by Hashmark13
....well if you havent noticed only 32bit images seem to show up on skins... i made a skin using nemisis (that really happy guy that likes oreos alot) tutorial maybe i got tired of reading about going and getting some oreos and skippeda few lines... oh well i try again

not even my loading screen works if its not 32bit
Posted: Wed May 07, 2003 12:46 am
by wacko
Well, I think, 24-bit is fine, too. But if you don't need an alpha-channel, save your pics as jpg (e.g.: mypic.jpg) and don't forget to - nevertheless - call it tga in your shader (e.g.: mypic.tga)
Hope this helps a bit!?
Posted: Wed May 07, 2003 4:26 am
by Hashmark13
ok i will try it... thx
Posted: Wed May 07, 2003 2:11 pm
by bdbodger
look in the channels window and make sure it has a alpha channel you can add one by pressing the folder icon in Photoshop

Posted: Wed May 07, 2003 7:51 pm
by wacko
This looks rather like Photoshop!? What about PSP?
Posted: Wed May 07, 2003 11:59 pm
by CypheR
I use Photoshop 6 to make my .TGA files... never got a loading screen to work with PS7... i suggest you try it.
Posted: Thu May 08, 2003 2:03 am
by bdbodger
it is possible to make a 32 bit TGA with paitshop pro . What you do paint the part you want to make a alpha channel from black . on the top menu click mask , new , from image . A dialog box will open and you select any none zero value . after you do that select masks , view mask . Then select masks , edit mask and edit it the way you want it . You should see a mask icon in the layer window , it looks like a little face . Then save it as a 24 bit TGA . It is actually a 24 bit TGA with an alpha channel so it will work even though it seems to be only 24 bit .
Posted: Mon May 12, 2003 11:27 pm
by Hashmark13
ugh.... i will try photo shop 6.... its a smaller download that 7... lol my supa 56k will get it done in a matter of um... days

hehehe lol
*no shareware is being used in downloading this software*-just to keep admins happy

Posted: Tue May 13, 2003 9:35 pm
by Hashmark13
photo shop 6 seems to be working

i can start skinning right away!!! and now my loading screen wont be black
Posted: Sat Jul 05, 2003 10:39 pm
by ABit
Late reaction...
Paintshop Pro reads the following:
You can open and save three types of TGA files:
An 8-bit file that does not support an alpha channel,
A 16-bit file that contains a 15-bit color channel and a 1-bit alpha channel, and
A 24-bit file. If you save a file with an alpha channel in the 24-bit TGA format, Paint Shop Pro creates a 32-bit file containing a 24-bit color channel and an 8-bit alpha channel.
So, its says it save 24 Bit, but thats just the color channels, PSP adds the 8 bit Alpha channel. So that makes 32 Bit.
Posted: Fri Jul 11, 2003 1:57 am
by chris_in_cali
You're confusing people's ability to give advice because you keep saying photo shop when you have paint shop pro. Differenct programs, different costs, differenct capabilities.