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Posted: Fri Apr 25, 2003 11:56 pm
by wacko
of course you can: fill your map with pink panties!!! :D

what did you not understand? my english is so bad, maybe i just have to repeat s/th in other words (or with a different grammar!?) :?
For a completely new texture, you will have to:
1st draw a images of your grass
2nd make everything in that image but the grass transparent
3rd save it as a 32bit targa image (which includes the transparent part as alpha channel)
4th put it in textures/grass which in the moment is in the grass.pk3
5th adjust the texture name and path in the grass.shader
6th and finally you might have to adjust those f***ing parameters of the deformvertexes line to make them fit with the new texture

Anything unclear? Letmeknow. :)

Posted: Fri Apr 25, 2003 11:59 pm
by nuggets
ur a good bloke Wacko never let it be said otherwise :D

Posted: Sat Apr 26, 2003 12:06 am
by wacko
sonsai: i just read the thread again: you want crop?! that's maybe s/th different! wasn't there s/o who tried to model them? maybe he's got something better than just textures?!

nuggets: I always have the feeling, we really should start a new carreer on the QE2, atleast my hopeless attempts to guess what you want to tell me would give us a full house every evening!

What do you think?
Image

Posted: Sat Apr 26, 2003 12:22 am
by nuggets
lol, well...
ermmm...
hmmm...

yeah i like it :P

Posted: Sat Apr 26, 2003 12:26 am
by wacko
this is just a first try, lets say a alpha panty field! I could grow err draw much better ones, if you need them :wink:

Posted: Sat Apr 26, 2003 12:48 am
by nuggets
lol, i hate to start spamming but...

what's wrong with the pointy purple flowers?? :P

Posted: Sat Apr 26, 2003 1:10 am
by wacko
:roll: for not starting to spam it's a little late now, don't you think?!

and this last one was really all foreign 2 me :?

we might have the same kind of humour, nuggets, but having a different language really doesn't make it easier, but anyway, go on! Maybe I'll catch your posts in the DOOM IV mapping forum!!!

Go to bed now, in 5 hours my daughter will jump on my belly wanting to be dealt with :cry:

Posted: Sat Apr 26, 2003 12:13 pm
by jv_map
Wacko I must say this looks pretty good from the screenie (the grass one ;)). I haven't tried it in game yet though.

And some mathematical lessons :D:
sin a = sin (180 - a + k * 360)

k = any integer

Posted: Sat Apr 26, 2003 12:15 pm
by mohaa_rox
I hate maths........... :x

Posted: Sat Apr 26, 2003 3:15 pm
by wacko
jv_map wrote:And some mathematical lessons :D:
sin a = sin (180 - a + k * 360)

k = any integer
yes? yes! 8)
But for those parameters, I need to know for example whether a sinus function is using degrees (0-360?) or radian measure (0-2pi). And that's top secret until you sit down and try it out...

And thanks for the compliment :D

Rox, me too! I was hoping that's finished when school was over... But to hear that from one of our #1 scripters... :shock:

Posted: Sat Apr 26, 2003 6:44 pm
by Sonsai
Hey thanks for everything guys, think it'll work out.

Posted: Sat Apr 26, 2003 8:35 pm
by jv_map
Well most likely they're using degrees. I don't think you can use exact values like 'pi' in shaders :?.