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Posted: Tue Apr 29, 2003 12:54 am
by Yarik
Ok I just updated my site. Gimmie a minute and I will have Bobs tools up.
Go to the files page
Posted: Tue Apr 29, 2003 5:07 pm
by LT.BARNES
yarik i tryed downloadin it from your link...
but it won't open it in my winzip.
it says....
"cannot open file: it doesnot appear to be a valid archive
if you downloaded this file, please download again"
grrrr
i really want this BSP to MAP
Posted: Wed Apr 30, 2003 3:14 pm
by LT.BARNES
anyone know where i can get the decompiler??
would love to have it
Posted: Wed Apr 30, 2003 3:44 pm
by mohaa_rox
Yarik, could you host my SP map for me? I can't get any damn free hosts to work.....
FREE=BAD

Posted: Wed Apr 30, 2003 4:00 pm
by Yarik
No problem Rox.
I will try to work out the problem with the BSP decompiler. Thanks for telling me.
Posted: Thu May 01, 2003 3:54 pm
by Yarik
Whoever wants the BSP compiler Go to my site now and click BSP. I fixed the link. But for some reason I messed my index page up
Click here to get it
http://www.angelfire.com/alt/123456789/ ... PtoMAP.zip
My site is acting up

Posted: Thu May 01, 2003 7:05 pm
by LT.BARNES
WOW thanx man i have it now thanx......
BUt one prob...
HOW DO I USE IT????? lol?
thanx
Posted: Thu May 01, 2003 7:12 pm
by LT.BARNES
ok i got it to work fine..
the map opens and everythin..
but why don't the triggers, or nodes, or ai show on it????
Posted: Thu May 01, 2003 7:24 pm
by LT.BARNES
forget all above i found it out hee hee soz.
ok now i will see if my map will work so i can move on and start doin more.
U R KING YARIK!
BIG BIG THANX
Posted: Thu May 01, 2003 8:54 pm
by Yarik
BSP compiler
Woops.....
Decompiler LOL
Posted: Thu May 01, 2003 10:49 pm
by wacko
Maybe I'm too stupid, but then please explain how to handle this proggy.
Else: ATTENTION!!
This is by far NOT making the map it was before compilation! I got lots of new brushes, leaks and s.o.! Just use it to take a look at the map, but I wouldn't recommend using this even as a basis for an own new map! The output is crap!
Posted: Thu May 01, 2003 11:21 pm
by Yarik
Yeah. What wacko said.
Use this only as a refrence. This is a pretty good tool to see what the "Pros" did so we can improve on it later. Its kind of hard to decompile when you dont have the orignal files. Same with Programing. you cant decompile a compiled program. you can only hex it which will look awfull compared to the C++ lanuage or whatever language the program was coded in
Posted: Fri May 02, 2003 3:01 pm
by LT.BARNES
it is Very easy to use very good.
in the top u put the map you want to open
in the one underneath is wat and where you want to save it as
the bar at the bottom with LESS AND GREATER. if u put it all the way to GREATER, the map will show ecverythin triggers, nodes, ai the lot.
the LESS will jus show the map.
MY NEW single player level is now under way and will be done soon.
u will all be happy with this level. lots ot dialoge

it will be 12352326 times better then my first sp map TEST_TOWN
TMT
Posted: Fri May 02, 2003 3:58 pm
by tltrude
Try searching for "bob's plugins" over at the TMT forum:
http://www.modtheater.com/forum/index.php
Posted: Fri May 02, 2003 4:46 pm
by Yarik
I have BOBz pulgins on my site. But when I was deleting some garbage I accidently deleted Bobz tools
When I get back home today I wil put the Download on.