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Posted: Thu May 01, 2003 4:22 am
by tltrude
This file is hosted by Tripod, a Lycos?Network Site, and is not available for download.
Guess you'll have to make a web page for the download.
Posted: Thu May 01, 2003 4:52 am
by mohaa_rox
Try to copy the link and paste in a new window.
Posted: Thu May 01, 2003 5:55 am
by Ace of Spades
Heh.

Tried that. Didn't work.
Worked for me
Posted: Thu May 01, 2003 6:32 am
by tltrude
I copied your last link and pasted it to a new IE window and it worked.
The map needs a lot of work. I couldn't get into both huts--one has a bad door I guess.
I got all the objectives except the last document. I think it is on the top floor of the underground building, but I couldn't get up the steps. There is an invisible brush blocking the stairway. Note: My buddy beat it and said you have to duck to get up/down that stairway--it has a bad brush you can't see. He said he had to duck to get in the hut too.
Also, the document objective counts up instead of down. After I picked up three it said 4 remianing.
Hope that helps.
Posted: Thu May 01, 2003 7:26 am
by mohaa_rox
Thx man! There's a couple of invalid brushes which i have to fix though. It's in the semi-dome shaped house. Open the door and crouch in.
hihi
Posted: Thu May 01, 2003 2:15 pm
by Kalti
Nice little map, bit to easy when going frontal... Kept the n00b in the guardtower alive... he will probably die of thirst anyway.
Thankx rox, always looking for SP maps.
Posted: Fri May 02, 2003 12:33 am
by nuggets
downloading now, after what Gen Cobra said in a post i think it's only right people should look and value other peoples work, it's not like we're doing this for extra cash
pasting the link in the web address bar on this page will still do it,
bad link silly link
i'll post comments aswell on here, whether good or bad

Posted: Fri May 02, 2003 6:16 am
by mohaa_rox
Thx, i tried to get the mg gunners to work, but no luck.
Here's a tip: use the silenced pistol .
Posted: Fri May 02, 2003 3:05 pm
by Des16
Nice map rox. Can't wait for beta 2. So much for stealth though

I killed all of them

Posted: Fri May 02, 2003 3:47 pm
by tltrude
Me too, and both my friend and I got the uniform last--didn't see the bunker enterance to the underground.
Posted: Fri May 02, 2003 8:15 pm
by Bjarne BZR
Still does not work

Posted: Sat May 03, 2003 11:55 am
by nuggets
looks nice,
but what i was going 2 say has already been said, there's no real need to sneak about,
pro's:
nice mapping,
good ideas,
haben sie geladen
con's:
few textures gone astray, (on the side of the bunker; inside the bunker on the wall near the door; one on the corner inside the building has a slight overlap)
MG doesn't wanna hurt anyway

which is possibly a good thing
the head room for going down towards the canteen (i think it's around that area) is too low, i thought it was a player clip
a few awareness's of people don't pick up on their mates dying, or maybe he never liked him anyway
no exit point
ideas:
maybe if you have an alarm sound if the player chooses not to sneak around, ten spawn more axis to run towards the player and sort him out, that'll encourage people to sneak
the compass points to the exit point but never lets you leave

if you were to just add a line of text saying it's been completed it'd be a little better
anyway:
good work, i'll look at more or ur maps in the future

Posted: Sat May 03, 2003 1:13 pm
by nuggets
and a couple more things,
con's: (unfortunately)
there's a big canyon running just by the entrance to the compound
and your script will need modifying on the papers objectives, if you don't get them in the order you've set them out to be picked up in then you'll get [3 remaining] or alternative numbers after u've picked them all up,
also the exfiltrate objective will appear once the papers in the bunker have been taken
the new script i'll put in here if you like

won't take any of the credit though

Posted: Sat May 03, 2003 2:06 pm
by mohaa_rox
Yeah, some brush errors.
And I will include the alarm system, and will do those "nottriggerable" and "triggerable" triggers once an objective is completed. Then I will ask jv for advice on mgs, and finally sort out the damn compasses.
BTW, was it too few enemies?
Posted: Sat May 03, 2003 2:19 pm
by Bjarne BZR
Good work man!
Winter maps are more often good looking than "summer maps"
There are some brush errors as mentioned above, but the map is really good. A bit too easy however... sniped all I could se from the start, then I did the rest of the level with the silenced pistol ( I'm not kidding here ) exept the guy in the watch tower ( had to snipe him after missing him with about 20 pistol shots

).
I think the "Alarm, with hordes of attacking Germans" is a good idea if you fail to sneak ( as long as you have a chance to shut down the alarm ).