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Posted: Thu May 22, 2003 9:28 pm
by FoShizzle
Yep, I do have entdefs in my main
I haven't had any other serious problems with mapping yet, so I know its not some stupid mistake I've been making. I already have the complex done now, all I need to do is add water, and I can play it as is.
I tried your water, it didn't work in mine
I have pretty much certified that the problem is coming from the compile. I sent my water test .map to my friend (and mapping mentor

) to try out. He compiled on his own and left my .map as it was when I sent it, and it worked fine....
Any idea what's wrong with my compiling? Do you think it's something I'm doing wrong with compiling, I.E. settings, or is my compiler just broke?
Dang it
Posted: Thu May 22, 2003 9:46 pm
by tltrude
Ok, can you post your MBuilder settings. With a small test map, you should be able to use V, V, Final. Does the water work ok when you play my pk3? Did you try compiling my test map? If all else fails, can your friend compile the map for you?
Does this have anything to do with Spearhead? Because the texture shader is what makes water work.
Posted: Thu May 22, 2003 10:29 pm
by FoShizzle
I tried compiling your map, water still didn't work for me. Something interesting: When I spawned, I was under the map, looking up at the surface of the water. Instead of standing at the bottom of the water, I was in the void underneath it. It was like the water brush was textured with caulk on all faces except the surface.
I already talked to my friend, I might just have him compile it for me. I'd still rather have mine fixed, though.
On a side note; I don't have Spearhead. I refuse to pay money for it
Also, thanks for helping me out. Glad someone knowledgable is willing to help someone new

Posted: Thu May 22, 2003 10:52 pm
by FoShizzle
Now that I think about it, there has always been errors in my compiling that I never really paid attention to. They never seemed to affect my maps. I learned to just ignore the errors, they all seemed to be texture errors. Now I think they could be a problem, here's what the errors said when I compiled my water-test map after adding your pond:
WARNING: Couldn't find image for shader textures/misc_outside/pond
WARNING: Couldn't find image for shader textures/common/nodraw
WARNING: Couldn't find image for shader textures/common/caulk
WARNING: Couldn't find image for shader textures/misc_outside/tileroof1
I feel like an idiot for ignoring errors earlier, but at least I caught them now. You think this is the problem? It sure sounds like it to me, but I obviously don't know everything

Mbuilder
Posted: Fri May 23, 2003 7:38 am
by tltrude
It has to be the paths you have in MBuilder. Here are my paths:
C:\PROGRAM FILES\EAGAMES\MOHAA
C:\PROGRAM FILES\MOHAATOOLS
C:\PROGRAM FILES\EAGAMES\MOHAA\MAIN\MAPS\TLTRUDE
I keep my map files in a folder called tltrude in maps, but I don't think it matters where they are stored. But, the first one has to be right. And it probably wouldn't work at all if the second one was wrong.
Under other options I have the top 4 boxes unchecked and the next is checked with singleplayer set. I copy the bsp from maps to whatever gametype folder it needs to be in.
If nothing else works, I guess it's time to download MBuilder again and reinstall it.
Those warnings are because the shaders have image file names that are not in the texture folder. 2015 did that a lot and everyone gets those errors.
Posted: Fri May 23, 2003 3:28 pm
by UBER_SOLDAT
about your problem with the camera, keep another window open, just C:/ or something, and make sure its maximised. then when the camera starts to move, switch to that other window. go back to mohr and the camera should have stopped
btw, ive never released a skin so that kar skin must have been by someone else. search for my name in gamespy and you'll find about 30 people.