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Posted: Sat Jun 14, 2003 1:17 pm
by panTera
?

?
You said: "..now it just acts like it's stone" How can that be when bullets don't impact? Correct me if I'm wrong but you're not supposed to walk on this texture, right?
Yeah ehm, you know what? Just zip the texture and the shaders(s) you're currently useing and email them to me. I'll make you a simple boxmap and send you the .map and the rest ...okay?
Sorry about this...
Posted: Sat Jun 14, 2003 3:10 pm
by Reish Vedaur
Hotmail didn't like my email address or something to that effect. Nutbags.
"I put it all together in a .pk3 using the oldest, most incomplete version of the map I still had on my hard drive. But I took out all the rain and added the screen to the breezeway (the strange little semi-outdoor room between the garage and the landing of the basement stairs). Now, I put only alphaTooL in all but one window because I'm lazy; only one window has both the alphaTooL and the screen brushes."
http://www26.brinkster.com/reish/rainydayathome.pk3
Please, DON'T GO OUT AND DOWNLOAD THIS UNLESS YOU'RE WANTING TO GET INVOLVED IN THIS DISCUSSION. <clears his throat> thank you
finally
Posted: Sat Jun 14, 2003 6:41 pm
by panTera
rainyday-new.pk3
Problem solved, (for now.. 8) ). It looked like you just didn't set up the brushes right, but it turned out I forgot a 'cull none' in the second shader, so the properties of the texture only worked for one side of the texture only

. Now it works from both sides. I'm still not completely sure whether or not that was the real problem though.
Anyways, see the mapfile to see how I made the brushes, this way it's easier to select just one brush instead of two at the same time. (Select one of the brushes, hold down the Alt-key and move the brush out of the way useing the arrow-keys.) Oh and I made a hole/leak in the skybox so the map would compile a lot faster, just so you know;) All in all I think this screen-texture is a sweat idea and it looks really cool.
Posted: Sat Jun 14, 2003 7:52 pm
by Reish Vedaur
I'm afraid I'm gonna make myself a bit of an idiot by asking this, but..
why are there green outlines on them in the 2D view?
Posted: Sat Jun 14, 2003 10:19 pm
by panTera
I just made them 'Detail brushes', since those little things don't block Vis and thus it can speed up the compile times. Do a search here on the forum on 'Detail' and you'll know what I mean.
But ehm, does it all work now, I'm kinda curious! I NEED to know

Posted: Sat Jun 14, 2003 10:20 pm
by Reish Vedaur
It works like a charm =D Thank you for everything!! ^_^
Posted: Sat Jun 14, 2003 10:22 pm
by panTera
ahhh C?OL, finally! Now goodluck with the rest of the map.
cheers,
Pantera