Page 2 of 2

Posted: Mon Jun 16, 2003 7:36 am
by martijn_NL
Here is what in qconsole stood:

sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/huis
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/human/animation/Walks_runs/crouchjog_leftdown.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_elite_sentry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_wehrmact_soldier.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_wehrmact_officer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_waffenss_shutze.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_waffenss_officer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_2nd-ranger_sergeant.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_1st-ranger_private.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/p38.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98.tik
------ Server Initialization Complete ------ 6.20 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
DUPLICATE ALIASES: sdkfz_snd_idle and sdkfz_snd_idle
Parse/Load time: 5.159000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.531000 seconds.
-------------UBERDIALOG DONE---------------

stitched 0 LoD cracks
...loaded 6556 faces, 4 meshes, 0 trisurfs, 0 flares
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/haystack/haystack.skc
R_LevelMarksLoad: maps/obj/huis.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.03 seconds
CL_InitCGame: 8.94 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
UnnamedSoldier is not ready
Called FadeSound with: 0.000000
UnnamedSoldier has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_wehrmacht_soldier.tik
UnnamedSoldier has joined the Allies
[BoT]The System has joined the Allies
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98sniper.tik
[BoT]M.I.A has joined the Axis
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
[BoT]Basher has joined the Allies
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
[BoT]Automatic Cannon has joined the Axis
[BoT]..::WarCry::.. has joined the Allies
[BoT]Sgt. BradWurst has joined the Axis
[BoT]Fusion has joined the Allies
[BoT]Captain Mech. Inf. has joined the Axis
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mp40.tik
[BoT]Cpl. Yarik has joined the Axis
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/equipment/usgear/helmet_ranger_private.tik
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Mon Jun 16, 2003 11:30 am
by jv_map
Type 'developer 1' before starting the map as well. Otherwise error messages don't appear / get logged :wink:

Posted: Wed Jun 18, 2003 6:29 am
by martijn_NL
LOCALIZATION ERROR: 'obj/obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: 'huis' does not have a localization entry
LOCALIZATION ERROR: 'obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'obj_team2' does not have a localization entry
LOCALIZATION ERROR: 'obj_team3' does not have a localization entry
LOCALIZATION ERROR: 'obj_team4' does not have a localization entry
LOCALIZATION ERROR: 'opcenter_bots_obj' does not have a localization entry
LOCALIZATION ERROR: 'ramelle' does not have a localization entry
LOCALIZATION ERROR: 'obj/huis' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/huis
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/obj/huis.bsp, 0 )
^~^~^ Can't find textures/interior/hotelwthr_trim.tga
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/central_europe/normndybrik1.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
MOHAA Archive Version 14
1178052 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
^~^~^ Event 'trigger_name' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/human/animation/Walks_runs/crouchjog_leftdown.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_elite_sentry.tik
spawn 'ai_multiplayer_german_elite_sentry': 7.65 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_wehrmact_soldier.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_wehrmact_officer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_waffenss_shutze.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_waffenss_officer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_2nd-ranger_sergeant.tik
spawn 'ai_multiplayer_allied_2nd-ranger_sergeant': 0.33 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_1st-ranger_private.tik
-------------------- Actual Spawning Entities Done ------------------ 8513 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
0 teams with 0 entities
Adding script: 'obj/huis.scr'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/p38.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98.tik
Adding autosave names
Error, no script should be loaded before loadout.scr.
293 entities spawned
1294 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 9132 ms
------ Server Initialization Complete ------ 11.32 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
INFO[jv_mp_ai::enable]: Bots version 1.1 enabled!
INFO[jv_mp_ai::setloopdelay]: Using new loop delay: 0.400 seconds (2 fps).
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 1
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_target for stage 3
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 4
WARNING[lib_machinegun::mgcontrol]: Machine gun turret mg doesn't have a #range key, using default (4000).
INFO[spawner_dynamic::spawner]: Waiting for players...
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\14481\protocol\8\name\UnnamedSoldier\rate\5000\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
version 8 connecting to 8
Going from CS_FREE to CS_CONNECTED for UnnamedSoldier
CL packet loopback: connectResponse
UnnamedSoldier : dropped gamestate, resending
SV_SendClientGameState() for UnnamedSoldier
Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)

------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list

CM_LoadMap( maps/obj/huis.bsp, 1 )


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Couldn't load sound: sound/null.wav
DUPLICATE ALIASES: sdkfz_snd_idle and sdkfz_snd_idle
Couldn't load sound: sound/amb/amb_machineloop_05.wav
Couldn't load sound: sound/mechanics/moh_cello3.wav
Couldn't load sound: sound/mechanics/moh_cello4.wav
Parse/Load time: 17.061000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.603000 seconds.
-------------UBERDIALOG DONE---------------

WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/ta_berlin/window3_shiny.tga
Couldn't find image for shader textures/ta_berlin/window3_shiny
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
stitched 0 LoD cracks
...loaded 7280 faces, 99 meshes, 0 trisurfs, 0 flares
Using ter_maxtris = 24576
Terrain: 1.88 MB tris, 1.31 MB verts, 0.05 MB in 65 patches, 3.23 MB total
TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_small_semicircle.tik' (check referenced skb/skd files).
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/haystack/haystack.skc
R_LevelMarksLoad: maps/obj/huis.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/obj_team1.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.01 seconds
CL_InitCGame: 24.40 seconds
Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
UnnamedSoldier is not ready
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
UnnamedSoldier has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army_fps.tik
LOCALIZATION ERROR: 'Waiting For Bots' does not have a localization entry
LOCALIZATION ERROR: 'Press Use(e) to follow a player.' does not have a localization entry
LOCALIZATION ERROR: 'Health' does not have a localization entry
LOCALIZATION ERROR: 'Score:' does not have a localization entry
LOCALIZATION ERROR: 'Waiting For Players' does not have a localization entry
LOCALIZATION ERROR: 'Axis: 0 / 0 / 0' does not have a localization entry
LOCALIZATION ERROR: 'Allies: 0 / 0 / 0' does not have a localization entry
LOCALIZATION ERROR: 'Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '


Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: 'Place the bomb' does not have a localization entry
LOCALIZATION ERROR: 'Defend the bridge at all cost' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_wehrmacht_soldier.tik
LOCALIZATION ERROR: 'has joined the Allies' does not have a localization entry
INFO[spawner_dynamic::spawner]: Number of Allied dynamic slots now is 5 (4 free).
INFO[spawner_dynamic::spawner]: Number of Axis dynamic slots now is 5 (5 free).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
UnnamedSoldier has joined the Allies
[BoT]Sergeant Churchill has joined the Allies
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
LOCALIZATION ERROR: 'Axis: 0 / 1 / 1' does not have a localization entry
LOCALIZATION ERROR: 'Allies: 0 / 1 / 1' does not have a localization entry
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/lib_game.scr::playerjoin for stage 3
started timelimit thread
[BoT]Toasted has joined the Axis
LOCALIZATION ERROR: 'Time Left: 5:00' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/thompsonsmg.tik
WARNING[jv_obj_dm::bomb_trigger]: Bomb bom doesn't have a trigger.
[BoT]<--BIG_SUMO--> has joined the Allies
LOCALIZATION ERROR: 'Allies: 0 / 2 / 2' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mp40.tik
[BoT]Mike has joined the Axis
LOCALIZATION ERROR: 'Axis: 0 / 2 / 2' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:59' does not have a localization entry
LOCALIZATION ERROR: 'Vote: Terminate Round? Press USE to accept ( 0 / 1 )' does not have a localization entry
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Multiplayer Bots v.1.1 by jv_map
http://www.planetmedal.com/freebrief' does not have a localization entry
[BoT]1st Lt. Afterburner has joined the Allies
LOCALIZATION ERROR: 'Allies: 0 / 3 / 3' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:58' does not have a localization entry
[BoT]-->Dr. tltrude<-- has joined the Axis
LOCALIZATION ERROR: 'Axis: 0 / 3 / 3' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:57' does not have a localization entry
[BoT]Pfc. SuperSniper has joined the Allies
LOCALIZATION ERROR: 'Allies: 0 / 4 / 4' does not have a localization entry
[BoT]MagiC has joined the Axis
LOCALIZATION ERROR: 'Axis: 0 / 4 / 4' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:56' does not have a localization entry
[BoT]Tank DeLuxe has joined the Axis
LOCALIZATION ERROR: 'Axis: 0 / 5 / 5' does not have a localization entry
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Time Left: 4:55' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
LOCALIZATION ERROR: 'M1 Garand' does not have a localization entry
LOCALIZATION ERROR: 'Allies: 1 / 4 / 5' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:54' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:53' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:52' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:51' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
Forward velocity: 0.000
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/windows/debris_0.tik
^~^~^ (entnum 57, radnum -1, targetname 'ai: 1') cannot reach his leash home
LOCALIZATION ERROR: 'Time Left: 4:50' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/equipment/usgear/helmet_ranger_private.tik
Forward velocity: 136.501
LOCALIZATION ERROR: 'Allies: 1 / 3 / 4' does not have a localization entry
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Time Left: 4:49' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:48' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:47' does not have a localization entry
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Time Left: 4:46' does not have a localization entry
INFO[jv_obj_dm::bomb_set]: Bomb being planted by ai: 3
LOCALIZATION ERROR: 'Time Left: 4:45' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:44' does not have a localization entry
Forward velocity: 231.471
^~^~^ Add the following line to the *_precache.scr map script:
cache models/gear/german_sshelmet.tik
^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
LOCALIZATION ERROR: 'Time Left: 4:43' does not have a localization entry
Forward velocity: 0.000
LOCALIZATION ERROR: 'Time Left: 4:42' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:41' does not have a localization entry
LOCALIZATION ERROR: 'A Bomb has been planted!' does not have a localization entry
WARNING[jv_obj_dm::bomb_defuse_trigger]: Bomb bom doesn't have a trigger.
A Bomb has been planted!
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Time Left: 4:40' does not have a localization entry
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
LOCALIZATION ERROR: 'Time Left: 4:39' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:38' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:37' does not have a localization entry
LOCALIZATION ERROR: 'Allies: 1 / 2 / 3' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:36' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:35' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:34' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:33' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:32' does not have a localization entry
^~^~^ (entnum 74, radnum -1, targetname 'ai: 5') cannot reach his leash home
LOCALIZATION ERROR: 'Time Left: 4:31' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/gear/german_ssofficercap.tik
LOCALIZATION ERROR: 'Time Left: 4:30' does not have a localization entry
**************S_LoadSound: sound/characters/body_mvmtwater_01
Couldn't load sound: sound/characters/body_mvmtwater_01
**************S_LoadSound: sound/default.wav
Couldn't load sound: sound/default.wav
Unknown client game command: status
LOCALIZATION ERROR: 'Time Left: 4:29' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:28' does not have a localization entry
LOCALIZATION ERROR: 'Allies win!' does not have a localization entry
LOCALIZATION ERROR: '


Allies win!
' does not have a localization entry
Allies win!
LOCALIZATION ERROR: ' Name' does not have a localization entry
LOCALIZATION ERROR: ' Kills' does not have a localization entry
LOCALIZATION ERROR: ' Time' does not have a localization entry
LOCALIZATION ERROR: ' Ping' does not have a localization entry
LOCALIZATION ERROR: 'Allied Objectives' does not have a localization entry
LOCALIZATION ERROR: 'Axis Objectives' does not have a localization entry
LOCALIZATION ERROR: ' Total' does not have a localization entry
^~^~^ Can't find none.tga
Couldn't find image for shader none
LOCALIZATION ERROR: 'Allies' does not have a localization entry
LOCALIZATION ERROR: 'UnnamedSoldier' does not have a localization entry
LOCALIZATION ERROR: 'Axis' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:27' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:26' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:25' does not have a localization entry
------ Server Initialization ------
Server: obj/huis
Called FadeSound with: 0.000000
==== CleanupGame ====
-------------------- Spawning Entities -----------------------
soundtrack switched to .
MOHAA Archive Version 14
1178052 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
^~^~^ Event 'trigger_name' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
-------------------- Actual Spawning Entities Done ------------------ 146 ms
0 teams with 0 entities
Adding script: 'obj/huis.scr'
Adding autosave names
Error, no script should be loaded before loadout.scr.
293 entities spawned
1294 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 308 ms
Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
------ Server Initialization Complete ------ 0.61 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
INFO[jv_mp_ai::enable]: Bots version 1.1 enabled!
INFO[jv_mp_ai::setloopdelay]: Using new loop delay: 0.400 seconds (2 fps).
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 1
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_target for stage 3
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 4
WARNING[lib_machinegun::mgcontrol]: Machine gun turret mg doesn't have a #range key, using default (4000).
INFO[spawner_dynamic::spawner]: Waiting for players...
UnnamedSoldier is not ready
INFO[spawner_dynamic::spawner]: Number of Allied dynamic slots now is 0 (0 free).
INFO[spawner_dynamic::spawner]: Number of Axis dynamic slots now is 0 (0 free).
INFO[spawner_dynamic::spawner]: Number of Allied dynamic slots now is 5 (4 free).
INFO[spawner_dynamic::spawner]: Number of Axis dynamic slots now is 5 (5 free).
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
UnnamedSoldier has entered the battle
SOUNDTRACK: Loading music/obj_team1.mus
[BoT]1st Lieutenant Tanker has joined the Allies
LOCALIZATION ERROR: 'Allies: 1 / 1 / 2' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98sniper.tik
[BoT]Toye has joined the Axis
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/lib_game.scr::playerjoin for stage 3
started timelimit thread
WARNING[jv_obj_dm::bomb_trigger]: Bomb bom doesn't have a trigger.
[BoT]Commander ALienX has joined the Allies
[BoT]Iron has joined the Axis
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 32, radnum -1, targetname 'ai: 3') from (240.404724 2294.756348 -1.875000) to (239.068542 1643.549683 8.125000)
Reason: couldn't find end node
[BoT]Officer Delirious has joined the Allies
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
[BoT]+Pvt. shifty+ has joined the Axis
[BoT]<--TopGun--> has joined the Allies
[BoT]Mech. Inf. has joined the Axis
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
[BoT]Capt. Cannon has joined the Axis
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 95, radnum -1, targetname 'ai: 7') from (1381.719971 1628.490723 8.125000) to (602.804382 1309.112793 32.125000)
Reason: couldn't find end node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 32, radnum -1, targetname 'ai: 3') from (122.952400 1761.451294 8.124998) to (395.242920 1312.912109 -151.875000)
Reason: unreachable path
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 95, radnum -1, targetname 'ai: 7') from (1717.676147 1609.339233 8.125000) to (790.602905 855.910278 -127.875000)
Reason: couldn't find end node
Forward velocity: 193.389
^~^~^ (entnum 32, radnum -1, targetname 'ai: 3') cannot reach his leash home
^~^~^ (entnum 32, radnum -1, targetname 'ai: 3') cannot reach his leash home
INFO[jv_obj_dm::bomb_set]: Bomb being planted by ai: 1
INFO[jv_obj_dm::bomb_set]: Bomb being planted by ai: 1
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #NIL
^~^~^ (entnum 32, radnum -1, targetname 'ai: 3') cannot reach his leash home
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 95, radnum -1, targetname 'ai: 7') from (1779.809448 1432.125366 -175.875000) to (822.213745 1230.013794 -159.875000)
Reason: couldn't find end node
Forward velocity: 121.595

ERROR PlaySound: dfr_attack_04h_1 needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
^~^~^ Add the following line to the *_precache.scr map script:
cache models/projectiles/steilhandgranate.tik
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
LOCALIZATION ERROR: 'was shot in the pelvis' does not have a localization entry
Taking item Binoculars away from player
UnnamedSoldier was shot in the pelvis
MUSIC: changing from [ normal | normal ] to [ failure | normal ]
INFO[jv_obj_dm::bomb_set]: Bomb being planted by ai: 1
Unknown client game command: status
LOCALIZATION ERROR: 'Time Left: 4:24' does not have a localization entry
LOCALIZATION ERROR: 'Axis win!' does not have a localization entry
LOCALIZATION ERROR: '


Axis win!
' does not have a localization entry
Axis win!
LOCALIZATION ERROR: 'Time Left: 4:23' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:22' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 4:21' does not have a localization entry
------ Server Initialization ------
Server: obj/huis
Called FadeSound with: 0.000000
==== CleanupGame ====
-------------------- Spawning Entities -----------------------
soundtrack switched to .
MOHAA Archive Version 14
1178052 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
^~^~^ Event 'trigger_name' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
-------------------- Actual Spawning Entities Done ------------------ 137 ms
0 teams with 0 entities
Adding script: 'obj/huis.scr'
Adding autosave names
Error, no script should be loaded before loadout.scr.
293 entities spawned
1294 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 232 ms
Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
------ Server Initialization Complete ------ 0.53 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
INFO[jv_mp_ai::enable]: Bots version 1.1 enabled!
INFO[jv_mp_ai::setloopdelay]: Using new loop delay: 0.400 seconds (2 fps).
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 1
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_target for stage 3
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 4
WARNING[lib_machinegun::mgcontrol]: Machine gun turret mg doesn't have a #range key, using default (4000).
INFO[spawner_dynamic::spawner]: Waiting for players...
UnnamedSoldier is not ready
INFO[spawner_dynamic::spawner]: Number of Allied dynamic slots now is 0 (0 free).
INFO[spawner_dynamic::spawner]: Number of Axis dynamic slots now is 0 (0 free).
INFO[spawner_dynamic::spawner]: Number of Allied dynamic slots now is 5 (4 free).
INFO[spawner_dynamic::spawner]: Number of Axis dynamic slots now is 5 (5 free).
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
UnnamedSoldier has entered the battle
SOUNDTRACK: Loading music/obj_team1.mus
[BoT]<--Colonel Magus CPD Ozzy--> has joined the Allies
MUSIC: changing from [ failure | normal ] to [ normal | normal ]
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/lib_game.scr::playerjoin for stage 3
started timelimit thread
[BoT]<<sniper>> has joined the Axis
WARNING[jv_obj_dm::bomb_trigger]: Bomb bom doesn't have a trigger.
[BoT]=Lt. Terminator= has joined the Allies
[BoT]---Master Lay-Zee--- has joined the Axis
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Wed Jun 18, 2003 8:18 am
by jv_map
For the bomb entity, use key $trigger_name instead of trigger_name.

Posted: Wed Jun 18, 2003 12:57 pm
by martijn_NL
At last i can plant a bomb, thanks to jv :D

Thanks men :wink:

By the way why didn't you in the skd that it should be $trigger_name?

Posted: Wed Jun 18, 2003 1:17 pm
by jv_map
Ugh error in the manual :oops:. I'll fix it.

Posted: Wed Jun 18, 2003 1:20 pm
by martijn_NL
ok, so it was not my fault that i couldn't plant / defuse the bomb. Good luck witk fixing it.