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Posted: Fri Jul 04, 2003 11:29 am
by mohaa_rox

advancing the troops.

Posted: Sat Jul 05, 2003 2:54 am
by williewisp
ye ha thanks to you men for showin me how to post the pics
heres the first 1.

this is off a wall!!!!! i wonder

Image

this is the result. (thanks to mohaa_rox for a great tut on bombing stuff

Image

more will follow.(remember these are of an unfinished level)

Re: advancing the troops.

Posted: Sat Jul 05, 2003 5:41 am
by mohaa_rox
willie the wisp wrote:this is the result. (thanks to mohaa_rox for a great tut on bombing stuff
hehe np man! i'll come up with more!!!

take 2

Posted: Sat Jul 12, 2003 5:04 am
by williewisp
some new screen shots

i changed it around, a bit brighter
Image


Image

can any suggest a good texture for a chain?

Posted: Sat Jul 12, 2003 5:07 am
by Alcoholic
dont forget those lightsources. :D

Posted: Tue Jul 15, 2003 3:02 am
by williewisp
there is light source like the static lamp.... but they didn't show there(high celing. or do you mean somethin else? i tryied to get rid of spot(get the light to point downwards, but i got this error in the console, light out of spherical range(i think it was, i had in the entity window angles , and spot angle, it looked good except for that error(will try and get a screen shot for ya's.