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Posted: Mon Jun 23, 2003 5:59 pm
by Reish Vedaur
I was tired of maps where everyone had unfair advantages based on whether they were on the axis or allies, so I started making maps. You can see how I counteracted the unfair advantages by making a map like "Cathedral Arena," where it's the exact same in all 4 directions.
But I also had just watched "All Quiet on the Western Front," and I had a very sudden idea about a pillhouse with a trench on either side of it, with those trenches covered in barbed wire, and a connecting bunker in the back of it, on *both* sides of the map. That has progressed into three pillhouses with trenches connecting them, on either side, with three bunkers with underground passages connecting them, on either side. (Blah.)
Then, I was looking around my block one day, and I noticed how there would be no clear advantage if the axis were to start on one side of it and the allies on the other. So I set out and started making a map based on my neighborhood -- "Somewhere in Middle America," aka "Home."
Posted: Thu Jun 26, 2003 8:46 am
by [UF]Goa.JB17
when i read some tuts on .map i thought WOW

piece of cake. I've never seen better tuts in the 4weeks i map LMAO

Posted: Thu Jun 26, 2003 9:33 am
by Surgeon
Moved to general discussion
Posted: Thu Jun 26, 2003 9:59 am
by chris_in_cali
I ran into a beta for a new Adobe program a couple years ago and got into doing this sort of thing. It's called atmosphere and it's still in Beta (supposed to set new potentials for interactive, 3D web-browing/chatting/whatever. JavaScript can be fully integrated. I actually played with creating a web-based 3D FPS. Never got past making the level, but I was basing it on Red Faction underground levels. You can replicate all the door effects and flying camera bots and such with JavaScript and Atmosphere quite easily)
http://www.adobe.com/products/atmosphere/main.html
Posted: Thu Jun 26, 2003 10:26 am
by mohaa_rox
[UF]Goa.JB17 wrote:when i read some tuts on .map i thought WOW

piece of cake. I've never seen better tuts in the 4weeks i map LMAO

u mean u haven't seen new tuts?

surg is working on an easier system which allows us to write tuts easily.

Posted: Thu Jun 26, 2003 11:36 am
by m4rine
i just thought MOH was really good, and started mappping. I quit for a year cos I coudn't work out how to compile (I didnt know about mbuilder) then started again.
Now I am taking my bad mapping skills to CoD

Posted: Thu Jun 26, 2003 1:28 pm
by Serph
for mohaa, mapping my friend called me up and we were talkin and then he was like I map for moh, and I was like really, whats the url, and he like
www.planetmedalofhonor.com/map and that was just recently
Posted: Thu Jun 26, 2003 1:50 pm
by mohaa_rox
what's ur friend's name?
Posted: Fri Jun 27, 2003 4:38 pm
by General Death
I started couple weeks before the mohr came out the first time. Now I might release a map finally in the HitP mod...lol. I just have never finished one that I have started

Posted: Fri Jun 27, 2003 4:43 pm
by Surgeon
I started couple weeks before the mohr came out the first time. Now I might release a map finally in the HitP mod...lol. I just have never finished one that I have started
I know the feeling m8, I'm working on a map that just feels right so I will probably actually finish it ...

Posted: Fri Jun 27, 2003 5:01 pm
by Alcoholic
heh that happened to me everytime with halflife. on the other hand, when i was playing starcraft, it took forever until i FINALLY finished a map. it was a ums map called desert tag.

Posted: Fri Jun 27, 2003 5:15 pm
by Yarik
umm.... When I played RTCW I just LOVED so many maps (the custom built). Plus there was a map for RTCW release like every week. I alone had 40 +maps from RTCW in 1 month. So I decided to start mapping because I thought I can make better things then what I saw. And hoped that someday my map will be used on servers.
Posted: Fri Jun 27, 2003 6:42 pm
by Deutsche Dogge
I tried to start mapping last year, but i had no idea how and no goods tuts were available, so i quit. But a few months ago, i found a link to .MAP and found such goods tuts and nice people that i re-tried to map and now, though i have not much time to, i try to practice some techniques and tuts i printed for reference.
Will do my first map soon, i gathered lots of infos about the place, still need some i have to ask, but if a can't get them, i'll invent tunnels. It will be available in obj and tdm.
Thanks to .MAP, mapping is easier than it looks.

Posted: Fri Jun 27, 2003 7:12 pm
by $ilver@cer
Wow, so small stories...

, i could write a book on my mapping career/hobby. You know, i always had the urge to make stuff for games, and i had made stuff for Total Anihilation/RedAlert/and some other games, but the real mapping came with Quake2. When mapping for quake2 you really learn so much! And so Quake2 actually is a bit dead, so i had to switch to a new game, and because i've got a mapping buddy!
Who also gave me this site, we were like, MOHAA is one of the best games around now, because we are big fans of "Saving private Ryan" and "Band of brothers" "Enemy at the gate" and so on.... ww2 themes. That's when i switched to MohAA mapping.., yet i never need to ask a darn thing here, because the experience i got, and the need to discover everything my self, eventhough i know there are some nice tutsies.., i rather figure it out myself..!
So my origin for the real brush work starts with quake2, and for designing..., well i'm 23 now, and i started playing around in games and webdesign when i was like 14 orso....
Posted: Fri Jun 27, 2003 8:35 pm
by Gort
It all started about 5 years ago with this really cool level editor called Worldcraft. I found a lot of pleasure out of creating my own maps for Quake...then Quake II...then Half Life. After a while (and a couple of dozen funky levels) I just sort of dropped out of it.
Now I'm back...and hoping to get something done.