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Posted: Sun Jul 13, 2003 3:46 pm
by General Death
tik:
Code: Select all
TIKI
setup
{
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
client
{
settiki none
//================================================================================
// VEHICLES
//================================================================================
//planes
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"
}
}
animations
{
idle dummy3.skc
with same error:

Posted: Sun Jul 13, 2003 4:07 pm
by jv_map
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"
should be
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"

Posted: Sun Jul 13, 2003 4:14 pm
by General Death
Must be the answer I was looking for...now it simply says it cant play stereo wavs so i will make them mono and see....I knew it was somthing simple

.
Posted: Sun Jul 13, 2003 4:32 pm
by General Death
woohoo...it works but the sound is weird...
what are these values?
soundparms 1.3 0.2 1.0 0.3 600 5000
tik
Posted: Sun Jul 13, 2003 4:39 pm
by tltrude
where are you placing the tik file? It should be somewhere in the models folder, if you follow the tutorial correctly.
//planes
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"
Posted: Sun Jul 13, 2003 5:00 pm
by General Death
it works now....had to change those those lines you posted to this lke jv said:
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"
now to figure out the soundparms values

Posted: Sun Jul 13, 2003 6:27 pm
by jv_map
Posted: Sun Jul 13, 2003 6:29 pm
by General Death
They do...at least the fades...tltrude gave me the info, it was in the ubersound.scr

Auto
Posted: Sun Jul 13, 2003 7:03 pm
by tltrude
Don't forget the auto loaded part:
//planes
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"