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Posted: Sun Jul 13, 2003 3:46 pm
by General Death
:evil:

tik:

Code: Select all

TIKI

setup
{
	path models/fx/dummy
	skelmodel dummy3.skd
}

init
{
	server
	{
	    classname ScriptModel
		rendereffects +dontdraw
		notsolid
	}
	client
	{
		settiki none
		//================================================================================
		// VEHICLES
		//================================================================================
		
		//planes
		aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"
		aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"
		
	}
}

animations
{
	idle     dummy3.skc
with same error:
Image

Posted: Sun Jul 13, 2003 4:07 pm
by jv_map
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 obj dm maps "midway"

should be

aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"

:)

Posted: Sun Jul 13, 2003 4:14 pm
by General Death
Must be the answer I was looking for...now it simply says it cant play stereo wavs so i will make them mono and see....I knew it was somthing simple :oops: .

Posted: Sun Jul 13, 2003 4:32 pm
by General Death
woohoo...it works but the sound is weird...

what are these values?

soundparms 1.3 0.2 1.0 0.3 600 5000

tik

Posted: Sun Jul 13, 2003 4:39 pm
by tltrude
where are you placing the tik file? It should be somewhere in the models folder, if you follow the tutorial correctly.

//planes
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"

Posted: Sun Jul 13, 2003 5:00 pm
by General Death
it works now....had to change those those lines you posted to this lke jv said:

aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 maps "obj dm"

now to figure out the soundparms values :shock:

Posted: Sun Jul 13, 2003 6:27 pm
by jv_map
Uhh well I discovered a few days ago soundparms don't affect sounds loaded by tikis :? :? :?

It is annoying :(

Posted: Sun Jul 13, 2003 6:29 pm
by General Death
They do...at least the fades...tltrude gave me the info, it was in the ubersound.scr :oops:

Auto

Posted: Sun Jul 13, 2003 7:03 pm
by tltrude
Don't forget the auto loaded part:

//planes
aliascache Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"
aliascache corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 auto loaded maps "obj dm midway"