bind'n glue

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HappyChappy_7000
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Post by HappyChappy_7000 »

The more posts the more confusing :?
So if a door moves say forward the object would move aswell with bind?
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Post by jv_map »

Yep.
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HappyChappy_7000
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Post by HappyChappy_7000 »

what about with glue?
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Post by jv_map »

Also but then the origins will be at the same location.
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HappyChappy_7000
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Post by HappyChappy_7000 »

NOW I understand. :D
Thanx 4 the help
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Alcoholic
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Post by Alcoholic »

yeah for example you can bind a doorhandle to a door to make it more realistic.
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HappyChappy_7000
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Post by HappyChappy_7000 »

Is there a command called "attach"?

If there is can you tell me what it does.
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Post by Alcoholic »

i thought there was but i thought it was useless. maybe im wrong.
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Post by jv_map »

With attach you can attach entities to any tag of a model 8-)
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HappyChappy_7000
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Post by HappyChappy_7000 »

sorry to sound stupid but whats a tag?
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Post by jv_map »

It's a predefined position in the model. For example there are tags for hands, head, feet, arms, spine, ankle :shock: well a lot ;).

This way you can for example attach a canteen to an AI's hand.
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Post by Alcoholic »

yeah thats basically it like for example you can attach a bar to some guys right hand, then he does that passing animation, and it sorta looks like he gives you a bar.
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