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Posted: Wed Aug 06, 2003 1:46 am
by Bjarne BZR
crunch wrote:Caulk Shadow is solid, and won't work.
o_0
Crap!
U sure?
Crap again!
I must retest my map then... cant I just mark the caulkshadow as "nonsolid" in radiant?
If not: gimmi the non solid caulkshadow!
Crap yet again!

Posted: Wed Aug 06, 2003 6:27 am
by wacko
I still wonder how ( or whether) they did it in the original maps...
But I made my own shader and it works fine. It's just a file
lightstop.shader in
mohaa/main/scripts:
Code: Select all
textures/common/lightstop
{
qer_editorimage textures/common/caulkshadow.tga qer_trans .5
qer_keyword utility
surfaceparm nodraw
surfaceparm castshadow
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm noimpact
}
This shader is using the same texture in radiant as caulkshadow (just set to half transparent) which is fine for me, u could change this of course.
probably similar to what crunch was talking about...
In Radiant, u'll find common/lightstop and a brush with this texture will stop light but u can walk and shoot through!
