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Posted: Sat Aug 02, 2003 2:43 am
by General Death
Serph wrote:nice fps... what magical card you using bjarne?
with values around 3000-4000 for his vertices and triangles
all vid cards should love that

Posted: Sat Aug 02, 2003 3:15 am
by Bjarne BZR
Now it looks as it should:
In radiant ( just common/caulkshadow ):
In radiant ( common/caulkshadow and model ):
...and yes, its a fast light compile.
( God damn, that took a long time for something no one else but me would have noticed in a millon years

)
Posted: Sat Aug 02, 2003 3:18 am
by Serph
well its sure worth it nj, so did you just make an outling of the plane model with common_caulk shadow?
Posted: Sat Aug 02, 2003 3:39 am
by Bjarne BZR
Well basically, yo just have to see to it that the sunlit side is not covered with common_caulkshadow, else the side in the sun will become shadowed as well ( see an earlier post )
Posted: Sat Aug 02, 2003 3:47 am
by Alcoholic
yeah that was my idea wasnt it?
Alcoholic wrote:i think you should put them a little bit behind the plane, so that the plane is between the brush and the sun.
Posted: Sat Aug 02, 2003 3:17 pm
by Bjarne BZR
Well, yes, but the best way is to have it totally inside the model. That way you dont have to redo the brushes if you move the lightsource ( that would be the sun

)