Posted: Tue Oct 21, 2003 4:13 pm
Interesting topic evolved from this thread.
I'd like to add my $.02 in not pointing fingers and nothing to do with the author or any of the files listed on this particular thread.
Generally, I agree with most of what was said above by Slyk, he made some great points from his perspective on mapping. Being an admin for a Spearhead community and 3 servers, I spend a lot of time browsing around for maps that people will enjoy. These maps must perform well, look good, and offer a gameplay experience that is fresh and exciting, allowing gamers to get the most out of their time playing. While some servers rotate their maps every 10 minutes or so, we like to keep them up for anywhere between 20-35 minutes allowing battles to progress and momentum to shift. Being that we do things this way, it is very important for us to attempt to find the cream of the crop to get our gamers to come back for more.
Honestly, just as the mappers have spent rediculous amounts of hours putting the maps together (much appreciated), I have spent a s!@tload of time trying to find and test them. I can honestly say that I feel I have seen almost every single map that has been released, and tested either individually or with members of our staff to get a feel for each. Not to criticize any of the authors out there, but I would have to guesstimate that 95% of the maps released to the public from MOH day 1 have FAILED to capture what a multiplayer map needs to. From my experience, many of these maps have great things going for them, but the overall conclusion is disrupted by negative characteristics.
The majority of the maps I play fail in performance. Sometimes it's a damn shame because the map looks great! Sometimes the map performs well but is either way too buggy or the layout is too small or WHATEVER!...... you get what I am saying. Mappers must take their time and use the resources that are available to them, such as .MAP where I must say you get a great bunch of gamers that are always willing to help. Too bad more people don't come around here.
MOH will die only if people allow it to. Yes COD is coming out however we are not giving up all together on MOH and the mappers shouldnt either. From whatever community MOH keeps, the mappers must attempt to produce a quality map..... spitting out maps of poor quality every other day just doesn't cut it. It only pushes people away. These maps don't have a shot on making it into a rotation of a server dedicated to keeping the community alive and strong.
I'd like to add my $.02 in not pointing fingers and nothing to do with the author or any of the files listed on this particular thread.
Generally, I agree with most of what was said above by Slyk, he made some great points from his perspective on mapping. Being an admin for a Spearhead community and 3 servers, I spend a lot of time browsing around for maps that people will enjoy. These maps must perform well, look good, and offer a gameplay experience that is fresh and exciting, allowing gamers to get the most out of their time playing. While some servers rotate their maps every 10 minutes or so, we like to keep them up for anywhere between 20-35 minutes allowing battles to progress and momentum to shift. Being that we do things this way, it is very important for us to attempt to find the cream of the crop to get our gamers to come back for more.
Honestly, just as the mappers have spent rediculous amounts of hours putting the maps together (much appreciated), I have spent a s!@tload of time trying to find and test them. I can honestly say that I feel I have seen almost every single map that has been released, and tested either individually or with members of our staff to get a feel for each. Not to criticize any of the authors out there, but I would have to guesstimate that 95% of the maps released to the public from MOH day 1 have FAILED to capture what a multiplayer map needs to. From my experience, many of these maps have great things going for them, but the overall conclusion is disrupted by negative characteristics.
The majority of the maps I play fail in performance. Sometimes it's a damn shame because the map looks great! Sometimes the map performs well but is either way too buggy or the layout is too small or WHATEVER!...... you get what I am saying. Mappers must take their time and use the resources that are available to them, such as .MAP where I must say you get a great bunch of gamers that are always willing to help. Too bad more people don't come around here.
MOH will die only if people allow it to. Yes COD is coming out however we are not giving up all together on MOH and the mappers shouldnt either. From whatever community MOH keeps, the mappers must attempt to produce a quality map..... spitting out maps of poor quality every other day just doesn't cut it. It only pushes people away. These maps don't have a shot on making it into a rotation of a server dedicated to keeping the community alive and strong.