Page 2 of 3

Posted: Fri Aug 29, 2003 2:01 am
by Alcoholic
Last time I looked, the wt was ~2000 when I had a plain test map with one ai guy... so your ship could equal 16.5 ai guys. :lol:

You made how avatar in milkshape? I don't get it.


You should make the workers vulnerable, but set their .enablePain to 0 so they don't flinch... I suggest that or give them all 5 hp.

Posted: Sun Aug 31, 2003 3:23 am
by small_sumo
Ok I will give them a health of 1, should work. My avitar is in celebration of milkshape my fav prog.

:)

Posted: Sat Sep 06, 2003 9:08 am
by small_sumo
Here is some pics of the at sea version. Do you like? Is it realistic enough?

Image
Image
Image
Image
Image
Image
Image
Image
Image

Posted: Sat Sep 06, 2003 9:15 am
by Clackinizer
Very impressive! I love it!

Posted: Sat Sep 06, 2003 9:39 am
by m0g
Looks very, very, very nice :)
A bit dark though, the ship.

Posted: Sat Sep 06, 2003 9:47 am
by Butch
The version at sea is WAY better!

Any chance I can incorporate it into SubAttack version 2?

Posted: Sat Sep 06, 2003 10:04 am
by Random
Random wrote: ps....s Nice lookin dingy by the way. This thing should be the map not just be in some Harbor dock. My .02
All i can say is Wow that is a masterpiece you got on your hands there and to think if you look back i was the first one to suggest putting that thing out to sea on its own and letting it be the map not just part of it. Unbelievable work you did here. CAnt wait to take her for a spin.

Posted: Sat Sep 06, 2003 11:17 am
by HappyChappy_7000
Is the radar on the ship going to actually rotate? :?
Hehe I'd love to play a map where there is a sea battle :D

Posted: Sat Sep 06, 2003 11:39 am
by Hunter
this looks very nice, why don't you add an aircraft carrier? :D

Posted: Sat Sep 06, 2003 11:51 am
by Bjarne BZR
Exelent visuals sumo! Would you explain how that water is done? And how it is blended into the skybox? Looks GREAT!

Posted: Sat Sep 06, 2003 1:07 pm
by Jack Ruby
Now this is what I like to see :)

Great work Sumo, the sea looks great, the ship is fantastic, I really like the ripple effect on the water around the ship. Highly original and not one sqaure building to be seen :)

Posted: Sat Sep 06, 2003 1:47 pm
by small_sumo
Wow .map crew always say the nicest things, you guys rock. Ok and some good advice too, yes the ship needs to be brightend right up, it looks out of place in the sparkling ocean all dark. The water is two patch meshes bent 90 deg each end. The texture is one of those ocean runnup or something like that. The one with the 4 big blue blocks. This map will be released with the one at the docks in the rain and the dark (so 2 versions) and will come with the map files inc. There is so much more that can be done with the ship and I will be happy for any mapper to use the ship in an environment that complements it. You could study the way I made it and use that knowledge to make another battle ship sit opposite, or an aircraft carrier. Also I have very little below decks, so that could be filled in no end. I hope to release the 2 maps inside 2 weeks.

Thanks again.

mics_outside/deepbluesea_shoreline

Posted: Sat Sep 06, 2003 4:56 pm
by Alcoholic
LMFAO I'm more interested in that water blending then the ship. :lol:

Posted: Sat Sep 06, 2003 6:51 pm
by Random
Well its alot easier to be nice than it is to be direspectful and im really lazy so i choose nice. :wink:

And yes must say the blending between the skybox and water is seemless very nice indeed. Cant believe you are gonna release the actual .map for the boat!! What a huge contribution to the community maybe those fellas doing the HiTP can use it?? It would most definatly be at home there.

Keep up the good work sumo

Posted: Sat Sep 06, 2003 8:58 pm
by Wilson
would it be possible maybe to make that ship as a prefab as i would love to use it in an SP mission i hav started