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bodybagger
Sergeant
Posts: 52 Joined: Mon Jan 06, 2003 5:27 pm
Post
by bodybagger » Tue Sep 16, 2003 6:21 pm
BiG_HeaD wrote: Aight Listen, I First Comverted the .bsp to .map Then(Since it only gives you about 85%) i repaired the entire map. That took me hella days. Then, with my completed Hunt.map i simply treated it as any map, and added info-pathnodes. I win
REALLY?????
Or you mean i released it about 1 month ago..
http://map.moh-central.net/forum/viewtopic.php?t=4888
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
Post
by BiG_HeaD » Wed Sep 17, 2003 3:26 am
god dude. i wish i could have just got that before cuase that would have saved me a lot of time. Dude, if i use other peoples work, i always include there names.
bodybagger
Sergeant
Posts: 52 Joined: Mon Jan 06, 2003 5:27 pm
Post
by bodybagger » Wed Sep 17, 2003 10:52 am
so you also put boards over the motar craters, hey what a coincedense (spelling??) so did i............
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:
Post
by jv_map » Wed Sep 17, 2003 4:28 pm
Hmm and the church was left out in both maps
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
Post
by Butch » Wed Sep 17, 2003 9:43 pm
why not use manstein's church prefab?
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
Post
by BiG_HeaD » Mon Sep 22, 2003 4:53 pm
wheres that @?