Posted: Wed Sep 24, 2003 11:09 pm
level.script is just what the guys that made MOHAA used... For example, they check if the variable "level.dontdropweapons" was set to 1, and then they did stuff to their AI... the variable itself doesnt do anything. One place that level.script was used is in the friendly.scr... You need to define a level.script for #flag ed nodes to work in the friendly.scr