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Posted: Wed Sep 24, 2003 11:09 pm
by Alcoholic
level.script is just what the guys that made MOHAA used... For example, they check if the variable "level.dontdropweapons" was set to 1, and then they did stuff to their AI... the variable itself doesnt do anything. One place that level.script was used is in the friendly.scr... You need to define a level.script for #flag ed nodes to work in the friendly.scr

Posted: Thu Sep 25, 2003 6:03 am
by jv_map
Yup it is used in some global scripts, but it's about the ugliest way to script things :roll: (since it's not expandable and messy: map specific parameters are caught in global files instead of in the map scripts).