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Posted: Sat Oct 04, 2003 6:54 am
by jv_map
Random wrote:The point is if you want a blinking light you hit the dynamic box in radiant and in key give it a name then in value you simply type something like 111000111000111 which mean on on on off off off etc etc and will loop like that.

Has anyone else seen this as well?
Hmm this could be what is meant with a 'dynamiclightingstyle' in the g_allclasses doc :?

Posted: Sat Oct 04, 2003 7:00 am
by Random
small_sumo wrote:dynamic box ???


Sorry if I sound noobish.

:oops: :oops: :oops:
Nah not noobish there are many derivatives of the engine as well as the tools used to make maps. I was looking into other games to see what ideas and techniques they use. I noticed in GDK when you open up the entities window for lights there are a few more options and where Mohaa Radiant says Detail GDK says Dynamic (BTW what the heck does that detail check box do anyways?) So i started reading in thier forums and tuts on what Dynamic is and some of the different effect they can do with lighting with no scripting is amazing.

What im starting to understand is when people grip about lack of options and modding support. MOHAA is really the first game ive played online so i had no frame of reference, now I see other games that use essentially the same engine but dont have the goodies. Whoa im getting off topic.

Just wondering how if at all possible to duplicate that for mohaa.

Posted: Thu Oct 16, 2003 5:02 am
by small_sumo
Thanks for letting me get a preview of this map mate, its so good, I just luvit. Do you mind if I use the new glass you made for my levels? Naturally I would wait till this was released at least. Super well done this map will go off I recon.

:D