nuggets, u don't have to be sorry!!!
Especially, because your script can't do what my model does: It still makes an invisible light (like tltrude said). If it's hovering in the air without some brushes around, you won't see anything. Instead, yours can light up near brushfaces but
Heydrich wrote:(that he doesn't)...need this light to actually produce lighting...just to give the appearance of pulsing slowly.
and that's what the model does
Also, when using a scripted light, don't forget, that it won't be blocked by brushes, but even light up their backside (As I had to find out while playing with those torches) That's because during compilation the light isn't yet existing.
Heydrich, you're welcome. Additionally, if you wanted to
- change the color of the corona, you would have to edit the corona_red.tga
- change the size, edit the scale of the model in the entity properties of it (select it, press 'n')
- change something else, in the corona_red.shader, play with the line
tcMod stretch
sin 1.5 0.75 1 0.1, where in this case
sin is the wave function (could be 'sin' _/??\__, 'triangle' /\/\, 'square'__|??|__|, 'sawtooth' /|/|, inversesawtooth' |\|\)
1.5 is the base scale
0.75 is the amplitude (1 would double the scale)
1 is the phase (of no importance here)
0.1 is the frequency (the number of peaks per second)