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Posted: Fri Jun 20, 2003 8:04 pm
by FUBAR515034
The only thing that I was wondering, and I had read a post in the forum concerninig problems with all the bombs going off at once no matter which trigger you tripped (if you had more than one area).

Would you have to do anything special so that MOH:AA wont consider it one area. Or does it make that asump. on its own :?:

Posted: Sat Jun 21, 2003 5:19 am
by mohaa_rox
lol this was one of my first posts :oops:

Posted: Sat Jun 21, 2003 5:36 am
by Alcoholic
holy crap i didnt know the date was so old.

Re: ...

Posted: Sat Jun 21, 2003 7:31 am
by jv_map
FUBAR515034 wrote:The only thing that I was wondering, and I had read a post in the forum concerninig problems with all the bombs going off at once no matter which trigger you tripped (if you had more than one area).

Would you have to do anything special so that MOH:AA wont consider it one area. Or does it make that asump. on its own :?:
You must make seperate triggers and use corresponding $trigger_name keys.

Re: It works like this for me just fine.

Posted: Thu Jan 08, 2004 1:03 pm
by Pollo_Expresss
FUBAR515034 wrote:Hi! Fellow mappers! Everything looks great here. This is what I did. I first looks at different ways of doing it. What I found is that everybody has a way of getting it to work their own way. All i did was select the trigger texture, drag a box the size I wanted, placed it where i wanted it to go, then hit the N button, for those who dont know this controls wordspawn values, and is kinda handy too. Then found trigger_multipleall, double clicked it. Then added the following values:

(First one is the name. Then its values in worldspawn.)

classname trigger_multipleall

targetname minefield

wait .1 (so u can hear that click before u die)

//Then just added this to my obj.scr script:

thread global/minefield.scr::minefield_setup

//saved the altered .scr

Recompiled, PK3'D for testing dropped it in old trusty (main)

Fired it up, and I was good. I think the "thread" in front of the script line did it. Wouldnt work untill I added it. :D

Hi I?m trying to make a minefield inside a part of my river (just like in the crossroads) and I think I did all that you said but when I start the map the part of the river that is a trigger_multipleall don?t even appears.
It?s void, don?t know why. Can anybody help me? I?m not very experimented mapper but this didn?t happen to me before whit any brush except this trigger_multipleal.

Posted: Sun Jan 11, 2004 11:01 am
by jv_map
Well you're not supposed to see triggers, they are invisible.

Another nice bump btw :wink:

Thankyou

Posted: Sun Jan 11, 2004 11:13 am
by Pollo_Expresss
I fixed it now, thankyou for your help, I made two brushes, one were the river water and another the trigger multtipleall, the trigger is invisible as you say but now it works. Thank you for your help.