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Posted: Sun Nov 09, 2003 10:33 pm
by wacko
Tom, lol: u should have seen it before it got those vis_leafgroups JackRuby was so kind to place (thanks again, m8!)

bout the sounds: for now, there's just the locked door (well, 2 of them) and the press and two garage doors, so this is fine. Dunno why I get those log errors then... :?

Ambient sound or some speakers would be nice (if a rather decent sound was to be found, maybe some crickets...).
On the other hand, it's downloaded now for about 500 times from different servers, and the only feedback we got is in this thread. I'm really happy with what I read here and I appreciate that u spent ur time with our map!! But if it's not played because of the general layout, the fps or what the heck, those sounds won't help much...

Arro, the link ought to work!? Here is another way:
http://www.decalattack.com/moh

Posted: Mon Nov 10, 2003 3:51 am
by Axion
The first link that was posted worked for me; just right click it and choose 'save target as...'.

The map looks awesome, I can't wait to play it. I'll try to post some feedback here for you within a couple of days.

Posted: Mon Nov 10, 2003 1:54 pm
by smartaiguy
Yeah!! Looks good!

Posted: Wed Nov 12, 2003 8:14 am
by wacko
at the moment, i try to add those ambient sounds!
i already have some barking dogs in the neighbourhood which are perfect in my ears (see this thread) and will try to get wind sounds at the trees. This, though, is a little tricky (see that thread)
If anyone could speed up things, he'd be more than welcome!

Posted: Mon Nov 17, 2003 9:06 pm
by wacko
the further i went (with lot of help from here), the easier was the wind and the more difficult were the dogs which turned out to be very irritating (didn't stop barking when player was inside the building).

But now, it works!
Check it out at http://www.decalattack.com/moh
For those who don't need ambient sounds, v1.0 is still okay!