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log

Posted: Wed Oct 29, 2003 6:50 pm
by tltrude
That can not be all of it because it doesn't even show you joining the game. Type in logfile 1 before you load your map, and then run around in the map (through the arch) before you quit.

Posted: Wed Oct 29, 2003 7:39 pm
by hogleg
No its just a few snipits from that log file. You want me to post the whole file?
Is that localization error the prob. Whats up with that?

localization errors

Posted: Wed Oct 29, 2003 10:00 pm
by tltrude
You can ignore the localization errors. YES all of it, so we can see the error for the plane!!!!

Posted: Thu Oct 30, 2003 3:41 am
by hogleg
:lol: hahahaha I hit submit by ax-dent.
How do u delete these damn thing :x

Posted: Thu Oct 30, 2003 3:42 am
by hogleg
LOGFILE 1 :
LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: 'angryfields' does not have a localization entry
LOCALIZATION ERROR: 'berlin' does not have a localization entry
LOCALIZATION ERROR: 'bridge' does not have a localization entry

LOCALIZATION ERROR: 'mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'mohdm2' does not have a localization entry
LOCALIZATION ERROR: 'mohdm3' does not have a localization entry
LOCALIZATION ERROR: 'mohdm4' does not have a localization entry
LOCALIZATION ERROR: 'mohdm5' does not have a localization entry
LOCALIZATION ERROR: 'mohdm6' does not have a localization entry
LOCALIZATION ERROR: 'mohdm7' does not have a localization entry
LOCALIZATION ERROR: 'plane' does not have a localization entry

LOCALIZATION ERROR: 'rdm1' does not have a localization entry
LOCALIZATION ERROR: 'real_deal_7' does not have a localization entry
LOCALIZATION ERROR: 'river_town' does not have a localization entry
LOCALIZATION ERROR: 'rotate_27' does not have a localization entry
LOCALIZATION ERROR: 'rotate_28' does not have a localization entry
LOCALIZATION ERROR: 'rotate_29' does not have a localization entry
LOCALIZATION ERROR: 'snipervalley' does not have a localization entry
LOCALIZATION ERROR: 'stalingrad-2' does not have a localization entry
LOCALIZATION ERROR: 'dm/plane8' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/plane8
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/dm/plane8.bsp, 0 )
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 6 ms
0 teams with 0 entities
ScriptMaster::GetScript: Can't find 'maps/dm/plane8.scr'
6 entities spawned
7 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 33 ms
------ Server Initialization Complete ------ 15.75 seconds
writing to: C:\Program Files\EA GAMES\MOHAA\main\configs\unnamedsoldier.cfg
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\2990\protocol\8\dm_playermodel\allied_manon\name\Glutton4punishment\rate\15000\dm_playergermanmodel\german_worker\snaps\20<<<
version 8 connecting to 8
Going from CS_FREE to CS_CONNECTED for Glutton4punishment
CL packet loopback: connectResponse
Glutton4punishment : dropped gamestate, resending
SV_SendClientGameState() for Glutton4punishment
Going from CS_CONNECTED to CS_PRIMED for Glutton4punishment
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)

------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list

CM_LoadMap( maps/dm/plane8.bsp, 1 )


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Couldn't load sound: sound/null.wav
Couldn't load sound: sound/amb/amb_machineloop_05.wav
Couldn't load sound: sound/mechanics/moh_cello3.wav
Couldn't load sound: sound/mechanics/moh_cello4.wav
Parse/Load time: 7.508000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.587000 seconds.
-------------UBERDIALOG DONE---------------

stitched 0 LoD cracks
...loaded 21 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/dm/plane8.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 10.08 seconds
Going from CS_PRIMED to CS_ACTIVE for Glutton4punishment
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_manon.tik
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
Glutton4punishment has entered the battle
MUSIC: changing from [ none | none ] to [ normal | normal ]
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_manon_fps.tik
LOCALIZATION ERROR: 'Time Left:' does not have a localization entry
LOCALIZATION ERROR: 'Press Use(Space) to follow a player.' does not have a localization entry
LOCALIZATION ERROR: 'Health' does not have a localization entry
LOCALIZATION ERROR: 'Score:' does not have a localization entry
LOCALIZATION ERROR: 'Time Left: 0:00' does not have a localization entry
LOCALIZATION ERROR: 'Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '


Press fire to join the battle!' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_worker.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/bar.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
LOCALIZATION ERROR: 'BAR' does not have a localization entry
^~^~^ Can't find textures/mohmenu/changemap_sign.tga
WARNING: R_FindImageFile could not find 'textures/mohmenu/changemap_sign.tga' in shader 'changemap_sign'

Disconnected from server
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
writing to: C:\Program Files\EA GAMES\MOHAA\main\configs\unnamedsoldier.cfg
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
:shock:
Sry it takes so long to reply, lota work.

Script

Posted: Thu Oct 30, 2003 5:46 am
by tltrude
It can't find your script:

ScriptMaster::GetScript: Can't find 'maps/dm/plane8.scr'

Posted: Thu Oct 30, 2003 1:47 pm
by smartaiguy
hmmm...can't remember what that means. :?

Posted: Thu Oct 30, 2003 5:25 pm
by hogleg
Gee, I feel dumb :oops:

I did see that in the logfile last night!

Works fine now, ThankU, thankU.
I'm a little slow but very persistant.

IOU