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Posted: Wed Oct 29, 2003 12:45 am
by Axion
Alright, here's what I got. Hopefully you'll be able to make heads or tails out of it, because I have no clue whatsoever-



sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/Com_facilityv1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/steilhandgranate.tik
********************
ERROR: func_rotatingdoor::setSolidType : SOLID_BSP entity at x-1468.00 y258.00 z49.00 with no BSP model

********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Wed Oct 29, 2003 12:58 am
by smartaiguy
********************
ERROR: func_rotatingdoor::setSolidType : SOLID_BSP entity at x-1468.00 y258.00 z49.00 with no BSP model

********************

thats the problem most likely, I'm not sure what the heck it means but just replace the door and that should solve t he problem

Posted: Wed Oct 29, 2003 7:01 pm
by Axion
Yeah, you were right. I re-made the door, and now everything works. Thanks a lot!


meaning

Posted: Wed Oct 29, 2003 10:07 pm
by tltrude
It means the origin brush and the door brush were separate entities, and not one as they should be. It happens sometimes when you change the texture of the door brush.

Posted: Wed Oct 29, 2003 11:56 pm
by smartaiguy
OK thats right, I had that problem once before...