Help with compiling

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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tltrude
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Post by tltrude »

"C:\Program Files\MOHAATools\"

This is where the second right side box should point to.
Last edited by tltrude on Wed Nov 05, 2003 9:12 am, edited 1 time in total.
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toyomatt84
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Post by toyomatt84 »

still only found bsp.txt with nothing on it.
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toyomatt84
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Post by toyomatt84 »

tltrude wrote:"C:\Program Files\MOHAATools"

This is where the upper right box should point to.

But, isn't that the Game file?
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Post by tltrude »

I ment compiler (second box).
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toyomatt84
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Post by toyomatt84 »

I still only get the bak file and the original map file
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Post by toyomatt84 »

Thanks for the help so far, I know I look like an arse to you right now, because I've dealt with em b4. Check out GTplanet.net if you don't believe me.
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tltrude
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Post by tltrude »

I still think it is your paths in the three boxes on the right. Here are mine:

C:\Program Files\EAGAMES\MOHAA\
C:\Program Files\MOHAATools\
C:\Program Files\EAGAMES\MOHAA\MAIN\MAPS\TLTRUDE

I have my .map files in a folder named tltrude.
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toyomatt84
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Post by toyomatt84 »

Tried all that, then searched my computer and came up with only the .bak file and the .map file.
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Post by toyomatt84 »

Does it make much a difference if the Single Player map is chosen in other options.
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tltrude
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Post by tltrude »

What does the Dos window say when you hit "build map".
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toyomatt84
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Post by toyomatt84 »

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -v
C:\Documents and Settings\Matt Bertelson\Desktop\mbuilder\BSP\bsp.txt -gamedir
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt\dumbroom
.map
'"C:\PROGRA~1\MOHAAT~1\Q3map.exe"' is not recognized as an internal or external
command,
operable program or batch file.

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -v
is -v C:\Documents and Settings\Matt Bertelson\Desktop\mbuilder\VIS\vis.txt -gam
edir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt\dum
broom.map
'"C:\PROGRA~1\MOHAAT~1\Q3map.exe"' is not recognized as an internal or external
command,
operable program or batch file.

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\PROGRA~1\MOHAAT~1\MOHlight.exe"
-final C:\Documents and Settings\Matt Bertelson\Desktop\mbuilder\LIGHT\light.tx
t -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMa
tt\dumbroom.map
'"C:\PROGRA~1\MOHAAT~1\MOHlight.exe"' is not recognized as an internal or extern
al command,
operable program or batch file.

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .
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tltrude
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Post by tltrude »

"C:\PROGRA~1\MOHAAT~1\Q3map.exe"' is not recognized as an internal or external
command,
operable program or batch file.


It can't find the compile programs............

Find MOHTools, go to properties of that folder and copy the path.
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toyomatt84
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Post by toyomatt84 »

This is what I get now...



C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\DOCUME~1\MATTBE~1\Desktop\MOHAA
T~1\MOHAAT~1\Q3map.exe" -v C:\Documents and Settings\Matt Bertelson\Desktop\mbui
lder\BSP\bsp.txt -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\
main\Maps\MapMatt\dumbroom.map
---- q3map ----
verbose = true

************ ERROR ************

Q3MAP Version 1.34

-info - get information about the map
-light - get taunted
-vis - perform vising on the map

BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader


C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\DOCUME~1\MATTBE~1\Desktop\MOHAA
T~1\MOHAAT~1\Q3map.exe" -vis -v C:\Documents and Settings\Matt Bertelson\Desktop
\mbuilder\VIS\vis.txt -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\M
OHAA\main\Maps\MapMatt\dumbroom.map
---- vis ----
verbose = true

************ ERROR ************

Q3MAP Version 1.00

VIS options
-threads [num] - specify how many threads to use
-v - verbose
-fast - fast vis
-level [testlevel]
-nosort
-deleteprt
-tmpin
-tmpout
-nofarplane
-farplane [num]
-help - what you see
-gamedir [gamedir]


C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\DOCUME~1\MATTBE~1\Desktop\MOHAA
T~1\MOHAAT~1\MOHlight.exe" -final C:\Documents and Settings\Matt Bertelson\Deskt
op\mbuilder\LIGHT\light.txt -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGA
ME~1\MOHAA\main\Maps\MapMatt\dumbroom.map
======== MOHlight Version 1.48 ========
Final compile quality settings on

Unrecognized parameter: C:\Documents

==============================================
MOH Light help than you can shake a CPU at...
==============================================

-light : Get taunted in a sarcastic manner
-help : Get this wonderfull help screen
-gamedir <dir> : The directory where the game EXE is (for finding game files)
-moddir <dir> : The directory of the mod whose data should be used
-threads <num> : Sets the number of CPU threads to use. If not specified, all
CPUs in the computer are used.
-v : Enables verbose message output (you get more info)
-verbose : Same as -v
-area <num> : Sets the scale of surface lights. Default is 1.0
-point <num> : Sets the scale of point lights. Default is 1.0
-ambient <RGB> : Sets the RGB ambient light on a 0 - 255 scale
-notrace : Don't do any occlusion testing at all (no shadows)
-nosurfshadows : Brush surfaces don't cast shadows
-nocurveshadows : Curved surfaces don't cast shadows
-nopatchshadows : Terrain patches don't cast shadows
-nocurvelight : Don't light curved surfaces
-nopatchlight : Don't light terrain patches
-nodiffusesun : Don't do the diffuse sunlight calculations
-nogrid : Don't calculate the entity lighting grid
-radgrid : Calcule Radiosity into the Light Grid
-vertex : Enable vertex lighting of the map
-randomdir <num> : Sets the amount of random lighting direction. Default is 0
-bounce <num> : Sets the number of radiosity bounces to do. Default is 8
-chop : Sets the amount to chop up radiosity patches.
Default value is 64
-minchop : Sets the smallest size to chop a radiosity patch to.
Default value is 64
-smoothangle<num>: Sets the maximum angle to smooth across. Default is 45
-extra : Does high detail light sampling.
NOTE: Currently only increases sunlighting quality
-extragrid : Does a full detail calculation of the entity lighting grid
-final : Sets all lighting options to full detail except -chop
-fast : Loses some lighting quality for a faster compile
-border : Add debugging borders to the lightmaps
-raddebug <num> : Different debug options when in range 1-4
-radscale <num> : Radiosity scale factor. Default is 0.95, 0 is no radiosity.
-attenuate <num> : Sets atmospheric attenuation over distance in percent.
Attenuation A means radiosity reduces by A% every 16 units,
in addition to the 1 / distance squared falloff.
Default is 4.
-onlygrid : Only calculates the lighting grid
-staticshadows : Make Static Models cast shadows
-client : Start a Client
-server : Start a Server
-IP : IP Address of the Server

(Pres the 'ANY' key to exit)

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .
"I heart boobs..."
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tltrude
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Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

left side

Post by tltrude »

take out all the junk from the left side boxes

just put:

-v
-v
-final
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toyomatt84
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Posts: 35
Joined: Tue Nov 04, 2003 11:36 pm
Location: Funworld

Post by toyomatt84 »

And now....



entering scripts/human_brit-beret.shader
entering scripts/human_us_parachute_pack.shader
entering scripts/interior.shader
entering scripts/interior_northafrica.shader
entering scripts/items.shader
entering scripts/light.shader
entering scripts/m1l1anate.shader
entering scripts/m5l2anate.shader
entering scripts/mat_test.shader
entering scripts/medals.shader
entering scripts/misc_outside.shader
entering scripts/mohaas_fonts.shader
entering scripts/mohcommon.shader
entering scripts/mohtamenu.shader
entering scripts/mohta_characters.shader
entering scripts/mohtest.shader
entering scripts/mp_loading.shader
entering scripts/mp_malta.shader
entering scripts/natesnow.shader
entering scripts/newmulti.shader
entering scripts/newtrees.shader
entering scripts/obfuscation.shader
entering scripts/obstacles.shader
entering scripts/opel.shader
entering scripts/playerviewmodel.shader
entering scripts/shell_anims.shader
entering scripts/sprites.shader
entering scripts/static_1_3_bridge.shader
entering scripts/static_c47_interior.shader
entering scripts/static_groundportal_1_1.shader
entering scripts/static_haystack_dry01.shader
entering scripts/static_ho-ix.shader
entering scripts/static_jeep.shader
entering scripts/static_logs0.shader
entering scripts/static_logstack0.shader
entering scripts/static_obstacles.shader
entering scripts/static_props.shader
entering scripts/static_rock1.shader
entering scripts/static_snowbush0.shader
entering scripts/static_snowbush1.shader
entering scripts/static_snowtree0.shader
entering scripts/static_snowtree1.shader
entering scripts/static_snowtree2.shader
entering scripts/static_snowtree3.shader
entering scripts/static_snowtree4.shader
entering scripts/static_snowtree5.shader
entering scripts/static_snowtree6.shader
entering scripts/static_snowtree7.shader
entering scripts/static_snowtree8.shader
entering scripts/static_supplydrocrate.shader
entering scripts/static_windmill.shader
entering scripts/subpen.shader
entering scripts/t1l1_zied.shader
entering scripts/taardennes.shader
entering scripts/tacommon.shader
entering scripts/taholland.shader
entering scripts/tahud.shader
entering scripts/tallen_beams.shader
entering scripts/tallen_nodraw.shader
entering scripts/tallen_test.shader
entering scripts/tanatural.shader
entering scripts/tanks.shader
entering scripts/tanormandy.shader
entering scripts/tanorway.shader
entering scripts/tarubble.shader
entering scripts/tasprites.shader
entering scripts/tat3l3.shader
entering scripts/ta_berlin.shader
entering scripts/ta_flags.shader
entering scripts/ta_obstacles.shader
entering scripts/ta_sky.shader
entering scripts/ta_sunflare.shader
entering scripts/test.shader
entering scripts/thunderv1.shader
entering scripts/tigertank.shader
entering scripts/train.shader
entering scripts/trees.shader
entering scripts/unterseite.shader
entering scripts/us_soldier_snow.shader
entering scripts/vehicles_allied.shader
entering scripts/vehicles_c47_damage_all.shader
entering scripts/vehicles_c47_damage_tail.shader
entering scripts/vehicles_panzeriv_destroyed.shader
entering scripts/vehicles_stuka_explo2.shader
entering scripts/vehicles_stuka_strafe.shader
entering scripts/water.shader
entering scripts/weapons_english.shader
entering scripts/weapons_germans.shader
entering scripts/weapons_russian.shader
entering scripts/weapons_stationary.shader
entering scripts/wilderness.shader
entering scripts/central_europe_winter2.shader
entering scripts/kirchhof.shader
entering scripts/laboratory.shader
entering scripts/v2v2.shader
entering scripts/glass_1.shader
entering scripts/jh_natestahwin1_broken.shader
entering scripts/v2shelter.shader
entering scripts/custom.shader
entering scripts/grave.shader
entering scripts/watten_sky.shader
entering scripts/watten_obj.shader
entering scripts/wdcobj1.shader
entering scripts/trench.shader
entering scripts/honorglass.shader
entering scripts/dm_thunder-2.shader
entering scripts/cockburn.shader
entering scripts/ctf_thunder-2.shader
entering scripts/thesiege_dm_textures.shader
entering scripts/katyusha.shader
entering scripts/themine.shader
entering scripts/mineloading.shader
entering scripts/fallssky.shader
entering scripts/thefalls.shader
entering scripts/thechurch_dm.shader
entering scripts/thechurch_t.shader
entering scripts/swordbeach.shader
entering scripts/sealion.shader
entering scripts/floristsign.shader
entering scripts/bread.shader
entering scripts/butchersign.shader
entering scripts/bakersign.shader
entering scripts/loaf.shader
entering scripts/meatknife.shader
entering scripts/sausages.shader
entering scripts/steak.shader
entering scripts/sealion_loading.shader
entering scripts/desertbase_final.shader
entering scripts/angle.shader
entering scripts/obj_spr-final-scene.shader
entering scripts/sumo_manon.shader
entering scripts/mp_comeinfighting_tow.shader
entering scripts/fslogo.shader
entering scripts/comein.shader
entering scripts/gpaint.shader
entering scripts/gstar.shader
entering scripts/gstrip.shader
entering scripts/logo_banner_sm.shader
entering scripts/normandybeach.shader
entering scripts/eagle.shader
entering scripts/morocco.shader
entering scripts/hanger_se.shader
entering scripts/forschungslabor.shader
entering scripts/bronze_new1.shader
entering scripts/brown.shader
entering scripts/la_tour_eiffel_dm.shader
entering scripts/doomed.shader
entering scripts/despair.shader
entering scripts/canaltown.shader
entering scripts/desertbase.shader
entering scripts/lab5f.shader
entering scripts/sky.shader
entering scripts/under_siege.shader
entering scripts/mirek01.shader
entering scripts/janezki.shader
entering scripts/mickloader.shader
entering scripts/harbourtown.shader
entering scripts/tomb.shader
entering scripts/stpaul.shader
entering scripts/storagefacility111.shader
entering scripts/stompobj.shader
entering scripts/stomp.shader
entering scripts/stalingrad1942.shader
entering scripts/stal.shader
entering scripts/scott.shader
entering scripts/smalltown.shader
entering scripts/smalltown_obj.shader
entering scripts/bomb.shader
entering scripts/griff.shader
entering scripts/organ.shader
entering scripts/organ_console.shader
entering scripts/schule.shader
entering scripts/gfx.shader
entering scripts/jeep.shader
entering scripts/ktigertank.shader
entering scripts/mohmenu.shader
entering scripts/panzer_iv.shader
entering scripts/15cannon.shader
entering scripts/20mmflak.shader
entering scripts/3dk.shader
entering scripts/allied_insignia.shader
entering scripts/allied_pilot.shader
entering scripts/barracks.shader
entering scripts/bmwbike.shader
entering scripts/bottles.shader
entering scripts/bunker.shader
entering scripts/c47.shader
entering scripts/car.shader
entering scripts/clock.shader
entering scripts/cockroach.shader
entering scripts/crates.shader
entering scripts/das_boot.shader
entering scripts/dday_shaders_v1.shader
entering scripts/dtruck.shader
entering scripts/environmentalfx.shader
entering scripts/flags.shader
entering scripts/flak88.shader
entering scripts/fockwulf.shader
entering scripts/french.shader
entering scripts/french_resistance.shader
entering scripts/frogman.shader
entering scripts/furniture.shader
entering scripts/german.shader
entering scripts/german_dak.shader
entering scripts/german_gear.shader
entering scripts/german_kreigsmarine.shader
entering scripts/german_motorpool.shader
entering scripts/german_obershutze.shader
entering scripts/german_officer.shader
entering scripts/german_officer2.shader
entering scripts/german_scientist.shader
entering scripts/german_sentry.shader
entering scripts/german_shepherd.shader
entering scripts/german_ssnco.shader
entering scripts/german_ssshutze.shader
entering scripts/german_wehrmact.shader
entering scripts/german_winter.shader
entering scripts/german_worker.shader
entering scripts/gestapo.shader
entering scripts/gmctruck.shader
entering scripts/higgins.shader
entering scripts/howitzer.shader
entering scripts/hundpatrol.shader
entering scripts/indycrate.shader
entering scripts/interiorfx.shader
entering scripts/ktigertank_d.shader
entering scripts/loadingscreens.shader
entering scripts/m3.shader
entering scripts/manon.shader
entering scripts/mercedes.shader
entering scripts/mohdetails.shader
entering scripts/nazi_crate.shader
entering scripts/nebelwerfer.shader
entering scripts/nebelwerfer_d.shader
entering scripts/normandy.shader
entering scripts/norway.shader
entering scripts/ocean.shader
entering scripts/p47.shader
entering scripts/panzershutze.shader
entering scripts/panzer_g.shader
entering scripts/panzer_grenadier.shader
entering scripts/paulscrate.shader
entering scripts/protoamerican.shader
entering scripts/protogerman.shader
entering scripts/protosprites.shader
entering scripts/sandbags.shader
entering scripts/sdkfz.shader
entering scripts/sdkfz_desert_d.shader
entering scripts/shells.shader
entering scripts/shermantank.shader
entering scripts/sky_old.shader
entering scripts/static_basket.shader
entering scripts/static_items.shader
entering scripts/static_piperplane.shader
entering scripts/static_sandbags.shader
entering scripts/static_wirerailholder.shader
entering scripts/stuka.shader
entering scripts/submodels.shader
entering scripts/sunflare.shader
entering scripts/tank_commander.shader
entering scripts/targets.shader

************ ERROR ************
MAX_SURFACE_INFO

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\DOCUME~1\MATTBE~1\Desktop\MOHAA
T~1\MOHAAT~1\Q3map.exe" -vis -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1
\EAGAME~1\MOHAA\main\Maps\MapMatt\dumbroom.map
---- vis ----
verbose = true
2 threads
----- FS_Startup -----
----------------------
28653 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt\dumbroom.bsp

************ ERROR ************
Error opening C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt\dumbroom.bsp: No such
file or directory

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>"C:\DOCUME~1\MATTBE~1\Desktop\MOHAA
T~1\MOHAAT~1\MOHlight.exe" -final -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA
~1\EAGAME~1\MOHAA\main\Maps\MapMatt\dumbroom.map
======== MOHlight Version 1.48 ========
Final compile quality settings on
----- FS_Startup -----
----------------------
28653 files in pk3 files

************ ERROR ************
MAX_SURFACE_INFO

C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt>pause
Press any key to continue . . .
"I heart boobs..."
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