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Posted: Wed Dec 03, 2003 7:12 pm
by Yarik
Updated. Look at the first post.

Posted: Wed Dec 03, 2003 10:23 pm
by [DDR]psykotic_chiken
guys are retarded,i have tried this befor,and it doesent ever work,radiant dosent give the right properties to the model to make it mesh,its brushes,not mesh.even with lightray .map pluging,it dont work.

Posted: Thu Dec 04, 2003 12:37 am
by Mainframe
this is kinda cool ... but yarik isnt it time to use a real 3d app ... :shock:
anyways good luck wit what your trying to accomplish here :P

Posted: Thu Dec 04, 2003 7:39 am
by .:Ne0:.
They work m8!

Posted: Thu Dec 04, 2003 3:53 pm
by Yarik
guys are retarded
:evil: Are you talking about me?
If you have been here long enough I know that these models in Radiant wont work FROM THE START. I knew these cannot be real models. I found a way to port the .MAP file to a 3D program and THEN convert it to a model format like MD3 LWO and other extensions. So PLEASE Dont say im a retard :evil:
this is kinda cool ... but yarik isnt it time to use a real 3d app ...
anyways good luck wit what your trying to accomplish here
Yeah I do use 3D programs but they mostly suck, I found a way to convert this format of .MAP into a real model so basically you can mdoel your models in Radiant and then port it to other formats and bring it back in Radiant as a real model.

Posted: Fri Dec 05, 2003 2:16 am
by [DDR]psykotic_chiken
i understand you convert it from .map to something else with a modeling program,you just restated what i said,i didnt mean you were retarded,and these models will never work ingame,the verticies are divided by 4 in radiant and 3 in a model.so,a model with divistion of 4 will not work ingame,believe me,i have tried.unless you find a way to add those missing verts,they wont work.read hard befor you post a reply.