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smartaiguy
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Post by smartaiguy »

Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
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silversound
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Post by silversound »

Wow, way too crazy. I imagine it could be fun with a group of your friends, but as far as the bots, go it is a bit over the top. However I commend you on the time you must have spent just making sure everything was working right. I am finding that just finishing a map is terribly hard.
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smartaiguy
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Post by smartaiguy »

well actually it only took me a day to build then another day or two fine tuning it
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
smartaiguy
Brigadier General
Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

OH yeah than I had a couple of days setting up ai :oops:
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
M&M
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Post by M&M »

well its a nice idea and real cool if ur bored of mohaa and want 2 kick some ass,but other than that i c its pointless .killing a never ending supply of enemies(allies or axis) and all that killing doesnt even count in the scoreboard.i cant seem 2 find a way 2 "win" or "lose" in the game,besides if more than one person played it the only points that would be taken into account are the enemy players not bots,which makes it annoyingly hard.it would make a good map if it had an end point 2 it ,(like an objective map,or make the bot kills count in score).but thats my opinion :wink: .
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smartaiguy
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Posts: 512
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Post by smartaiguy »

Id kinda use it as a training type thingy. Ooh but I like fierce battle. :twisted:
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
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