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Posted: Thu Nov 13, 2003 8:26 pm
by jv_map
Hmm that is very interesting indeed :)

However I don't think mohaa will survive when you keep spawning scriptmasters :?

Posted: Fri Nov 14, 2003 7:27 am
by wacko
tom, did u get the mail?

yes

Posted: Fri Nov 14, 2003 6:02 pm
by tltrude
Yes, I did and have sent the map.

Posted: Fri Nov 28, 2003 8:53 pm
by wacko
Tltrude has finished the promised tutorial about 'vis_leafgroups turning sound off' (and some other gadgets :wink: )!! Included is a readme explaining all the stuff, the map and a pk3, which makes it 2.9MB but surely worth a look, so what are u waiting for, check it out:

http://guest1.download.filefront.com/sc ... bient2.zip

Image

Posted: Sat Nov 29, 2003 12:17 am
by panTera
Aww, you guys... you are the men! This will sure come in handy someday for the neverending story that is my moh map ,-)

vis

Posted: Sat Nov 29, 2003 1:42 am
by tltrude
I think this tutorial will also help people to better understand how vis_leafgroups work to hide things. Wacko put one on a platform on top of the building which makes the trees outback vanish. We found out that the entire visiable model of the tree has to be contained within the vis brush--not just the bounding box. So, it wont hide part of a model, it is either all or nothing.

I think this tutorial should be included in .map's tutorial section!--under advanced sound tutorials!!! It uses a lot of sounds, and even has one Mp3 music file that is not original to the game. We will understand, if someone wants to rewrite it to fit .map's style.

If the above link does not work, try this one:
http://www.alliedassault.com/pafiledb/p ... le&id=2393