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Posted: Wed Dec 10, 2003 8:34 pm
by Trinitrotoluene
lol @ cobra hehe. Hey cobra, how r u man, havent seen you around on msn. I've heard your health was bad or something?
Posted: Wed Dec 10, 2003 8:53 pm
by jv_map
Yarik wrote:Anyway it seems a little weird that using caulk decreases the fps you're getting , or, more correctly, that is impossible
Actually that can be possible. If you make a few very complex objects, your FPS wont really go down unless you are close to the object (or if it is in your F.O.V (field of view). So if you have many brushes that obstruct your view of the complex objects, then your fps is fine at the moment. But if those brushes were caulk then you would see straight through em and right to the complex brush work. There for increasing your fps.
Nope sorry... caulk blocks the view just as well (or badly

) as regular brushes; this means the compiler cannot see through caulk. The compiler can see through nodraw though.
Posted: Thu Dec 11, 2003 1:26 am
by omniscient
ok, which is better caulk or no draw? one word answer

im confused.....
Posted: Thu Dec 11, 2003 6:44 am
by jv_map
For solid objects like walls, floors, ceiling, skyboxes and faces that the player can't see use caulk. For unseen faces of transparent objects like windows, treelines etc use nodraw.
Skybox
Posted: Thu Dec 11, 2003 9:40 am
by tltrude
I see no difference if the back of sky box brushes are caulk, or just left as sky texture. In all of the game maps I have decompiled, the sky brushes are not caulked.
Maps that use LOD Terrain should have a caulk box below the sky box--see map m4l0 in the MOHAATools/docs folder.
Re: Skybox
Posted: Thu Dec 11, 2003 3:19 pm
by jv_map
tltrude wrote:I see no difference if the back of sky box brushes are caulk, or just left as sky texture. In all of the game maps I have decompiled, the sky brushes are not caulked.
Yup that's what I said in the first post too
btw you can't decompile the outside of the skybox since it's not stored in the bsp file...
Posted: Thu Dec 11, 2003 4:32 pm
by Krane
Yeah, and the decompiler "creates" that texture (that's how it sounds to me...) as long as extra textures, if needed. Because there's nothing where the original caulk were, it creates these things.
So I think...
Posted: Fri Dec 12, 2003 4:04 am
by omniscient
i dont understand what difference it makes to use caulk or no draw. the only difference, so it seems, is that no draw can be shot through. u say use caulk if they player cant see it, but if he cant see it he cant shoot it, making no difference, and if he can see it use no draw. for the unseen places, is it just a matter of eeney meany miny mo, or is there a reason to use caulk?