entites can collide once paths have been set without exact waypoints / path nodes being properly used, it will give the engine more to think about resulting in less fps, that was really only my point
On moving objects; Instant move?
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nuggets
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lol, i was thinking that as soon as i wrote it, but with some brushes being drawn as structural and not detail / entities, it was just to define that caulk should be used,
entites can collide once paths have been set without exact waypoints / path nodes being properly used, it will give the engine more to think about resulting in less fps, that was really only my point
entites can collide once paths have been set without exact waypoints / path nodes being properly used, it will give the engine more to think about resulting in less fps, that was really only my point
hope this helps, prob not cos it's all foreign 2 me :-/
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omniscient
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