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Posted: Sun Jan 04, 2004 2:34 am
by nuggets
lol, i was thinking that as soon as i wrote it, but with some brushes being drawn as structural and not detail / entities, it was just to define that caulk should be used,

entites can collide once paths have been set without exact waypoints / path nodes being properly used, it will give the engine more to think about resulting in less fps, that was really only my point :P

Posted: Sun Jan 04, 2004 2:40 am
by omniscient
qucik question, what exactly are you trying to move, maybe there is a better way to do it, also if u make the brushes detail that you are hiding and showing, vis wont get all pissed of. im not sure if nuggets said this in his last post because i didnt really understand it, but it will.